119 Révisions (1f487e5e6ff3f0eca2dbb049dec100099827123e)

Auteur SHA1 Message Date
  Sam Hocevar 32753fa130 build: fix a few macro logic issues in SDL.h inclusion. il y a 12 ans
  Sam Hocevar 1e973c81bd build: add SDL detection code in new file lol-sdl.m4. The SDL2 version is il y a 12 ans
  Benjamin ‘Touky’ Huet 7a051f9455 Added MeshViewer new project, its goal being to have a program capable of previewing a mesh from an outer source (.txt, js, etc ...) in order to speed up mesh creation. il y a 12 ans
  Sam Hocevar 6613dc3699 build: disable SDL output redirection and try to disable winedbg.exe. il y a 12 ans
  Sam Hocevar bd95435faf build: fix LolFx rule for MSBuild again. il y a 12 ans
  Sam Hocevar 00c6f57d61 build: fix LolFx generation on Visual Studio. il y a 12 ans
  Sam Hocevar 3adf42b00c build: hide LolFx external declarations behind macros. il y a 12 ans
  Sam Hocevar a4f4367877 build: do not launch weird Windows binaries when cross-compiling. il y a 12 ans
  Sam Hocevar 8f67c3218f build: replace \ with / on the PS3 instead of trying to escape backslashes. il y a 12 ans
  Sam Hocevar 44c3f1c6a7 build: try to escape double quotes in .props file. il y a 12 ans
  Sam Hocevar 50d5c11e67 build: fuck msbuild, again. il y a 12 ans
  Sam Hocevar b00282a79f build: try to bypass a SNC VSI issue with string replacements. il y a 12 ans
  Sam Hocevar dc58e55626 build: do not try to fix formatting in people/benlitz/*. il y a 12 ans
  Sam Hocevar 06b50b7360 build: speed up Visual Studio builds by always disabling minimal rebuilds, il y a 12 ans
  Sam Hocevar bbf72e1a64 core: pass the project directory to the binary build and get rid of il y a 12 ans
  Benlitz 4146c9524e Benlitz first test project setup il y a 12 ans
  Sam Hocevar a82e9421d5 build: try to build neercs on Android; far from ready yet. il y a 12 ans
  Sam Hocevar 720e5fe399 build: honour the TMPDIR, TEMP etc. environment variables. il y a 12 ans
  Sam Hocevar 061ef6bd0a build: always use the same build directory in run-bitten.sh to il y a 12 ans
  Sam Hocevar e5e04a53c8 build: prepend /usr/local/bin in $PATH when running Bitten on OS X. il y a 12 ans
  Sam Hocevar 5ca6891030 build: check for a decent version of sed (ie. not the shitty BSD one). il y a 12 ans
  Sam Hocevar 88aa2a48c2 build: shorter machine descriptions in build logs. il y a 12 ans
  Sam Hocevar df7a21d68f tutorial: add texture demo to the VS solution. il y a 12 ans
  Sam Hocevar e70fcd05f8 build: upgrade glew binaries to 1.9.0 and rename the contrib directory il y a 12 ans
  Sam Hocevar 5c60fe42a0 build: do not try to advertise a bitten config for Android, NaCl or the il y a 12 ans
  Sam Hocevar bab0d4c7c5 build: put the OpenGL detection code in a separate .m4 file and assume il y a 12 ans
  Sam Hocevar 50ff3f9ce0 ps3: refactor elf → self build logic and make make_fself mandatory il y a 12 ans
  Sam Hocevar 5ee487ecf8 build: port run-bitten.sh to OS X. il y a 12 ans
  Sam Hocevar 076eb3d1a9 build: add Android, NaCl and Raspberry Pi to the list of targets il y a 12 ans
  Sam Hocevar 22fe7c2134 build: improve the run-bitten script so that it runs on Linux. il y a 12 ans
  Sam Hocevar 8c9a5d4779 build: add a script to automatically run bitten on Windows. Needs some tweaking il y a 12 ans
  Sam Hocevar e59d306e54 build: disable those fucking "Any CPU" and "Mixed Platforms" build il y a 12 ans
  Sam Hocevar 8e62b9a2c0 build: set default verbosity to 0 and tweak the LolFx build rule so that il y a 12 ans
  Sam Hocevar ca5238b145 lolfx: names such as "x" or "bgra" are field selectors, but we must also il y a 12 ans
  Sam Hocevar b73d8b5382 vslol: create a Visual Studio plugin that will let us rebuild parsers & lexers. il y a 12 ans
  Sam Hocevar d953508b81 build: try to detect the number of CPU cores on Windows. il y a 12 ans
  Sam Hocevar 36d52e2912 build: abort make process if a flex or bison run fails. il y a 12 ans
  Sam Hocevar 5320310f5a build: "make generated" now recursively rebuilds all flex/bison targets. il y a 12 ans
  Sam Hocevar ca909bb317 build: refactor lolfx build rule into common.am. il y a 12 ans
  Sam Hocevar e390f03e0a build: add a common.am include file and a "make lolcheck" target that does il y a 12 ans
  Sam Hocevar d18b7698c7 build: check the source code with LANG=C to avoid locale-related parse il y a 12 ans
  jeunathe 2a9f2bed79 New subProject for jnat il y a 12 ans
  Sam Hocevar 320cb04876 build: do not check for CRLF on Windows, since most files would have been il y a 12 ans
  Sam Hocevar cc369b4b0f build: include check-source.sh in the "make test" targets. il y a 12 ans
  Sam Hocevar 1bf56e9a6b test: tell lolbot to fix jnat's code, too. il y a 12 ans
  Lolbot 17eecb115f build: improve source checking script for lolbot. il y a 12 ans
  Sam Hocevar d4c77690d3 build: start working on a script to test source code problems. il y a 12 ans
  Sam Hocevar ca1050e047 debug: get rid of quad.cpp, it's become useless. il y a 12 ans
  Sam Hocevar a86eaf1bb2 tutorial: start working on a small Perlin-like noise demo. il y a 12 ans
  Sam Hocevar 5f137d077c debug: add minor debug messages to the ticker, ensure LOL_DEBUG and il y a 12 ans