1 Комити (2443d31a461f2f237d65f2b4891ae0e158404983)

Аутор SHA1 Порука Датум
  Benjamin ‘Touky’ Huet b0e0678468 Mesh: PrimitiveRenderer naming convention fixup пре 10 година
  Benjamin ‘Touky’ Huet 49e1588f52 MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks пре 10 година
  Benjamin ‘Touky’ Huet 51a4b892c7 MultiScene: Phase 3: Added PrimitiveSource & PrimitiveRenderer and corresponding rendering pipeline пре 10 година
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks пре 10 година
  Benjamin ‘Touky’ Huet 73f729d2ef MeshViewer refactor is on good way пре 10 година
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 11 година
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph пре 11 година
  Sam Hocevar 1945e85afc scene: start working on the scene class reorganisation. пре 12 година
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. пре 13 година
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. пре 13 година
  Sam Hocevar 54fe8937ad input: support Xbox input system for gamepads. пре 13 година
  Sam Hocevar 58b3c20b86 input: add core joystick support and bind the SDL input to that. пре 13 година
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. пре 13 година
  Sam Hocevar 7fd393b7ef sdl: on Windows, perform the input tick in the main drawing thread. пре 14 година
  Sam Hocevar b111f7e3d8 core: move platform-specific code to specific directories. пре 14 година
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. пре 15 година
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. пре 15 година
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. пре 15 година
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. пре 15 година
  Sam Hocevar d5ffa9fe4f Properly implement program termination, including in the GTK program. пре 15 година
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. пре 15 година
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. пре 15 година
  Sam Hocevar ccf95328cf Reimplement the SDL input as a ticked asset object. пре 15 година