touky
24d9405ff3
ResourceLoader + tileset tweaks
Moved ImageLoader to ResourceLoader, so that loading is extensible.
i.e. here: Zed image loader now loads up a tileset instead of being a
hacked image loader.
Goal is to support more funky stuff (wad, pak .....)
8 年之前
touky
d8efedf4d7
sdl input tweak
sdl integration now supports OS character input as per existing in sdl.
Use SetTextInputActive to turn it off/on
8 年之前
Sam Hocevar
c6f4070e70
build: refactor autotools files for out-of-tree builds.
All these changes will allow us to more easily add Lol Engine as a
submodule of another Git project.
8 年之前
Sam Hocevar
861568b146
misc: some cleanup in files, including UTF-8 BOM.
9 年之前
Benjamin ‘Touky’ Huet
3b00a2e5ee
Added Joystick count
10 年之前
Sam Hocevar
d64b117b8d
build: fix license and copyright information.
10 年之前
Sam Hocevar
70edc0d38e
misc: carry on with the lowercase rampage.
Using “Array” instead of “array” is now fully deprecated, and I replaced
the Log::Debug() etc. functions with msg::debug() etc. because log:: was
unavailable due to being a maths function.
Added up-to-date copyright notice and BOM to modified files, just in case.
10 年之前
Sam Hocevar
03c17fcae4
base: clean up and refactor containers.
The containers no longer force the user to use the ptrdiff_t type for
size information. For convenience, size() now always returns an int,
and the size_s() method offers a way to handle arrays with more than
2 billion elements. Internally, we still use ptrdiff_t, though.
Since so much code had to be changed, I took the opportunity to get
rid of capitalised accessors for classes that are lowercase.
10 年之前
Sam Hocevar
7257bcc1e8
sdl: tiny fix for SDLv1 keyboard input.
10 年之前
Sam Hocevar
42813316b8
build: improve emscripten build.
10 年之前
Benjamin ‘Touky’ Huet
0e09074d33
Revamped Game/Draw groups to split stuff and help spreading tick
10 年之前
Benjamin ‘Touky’ Huet
f139a7e164
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
SDL2: Mouse is back ! With correct focus support
SDL2: Added typing support with keyboard
ShaderBuilder: Refactored and simplified Shader block creation
Several warning removal
Fixed Image::Copy
10 年之前
Sam Hocevar
42a5296207
gpu: use PEGTL to split lolfx files into different parts.
10 年之前
Sam Hocevar
4374db93c4
input: use key scancodes everywhere, but add a small fallback for SDL1.2.
10 年之前
Sam Hocevar
0cc1dd69ba
input: use scancodes instead of ASCII values when using SDL v2.
10 年之前
Sam Hocevar
6f1f7ab895
input: fix a typo in the key list and clean up some code.
10 年之前
Sam Hocevar
7934df34ef
build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1.
10 年之前
Sam Hocevar
d37d124849
sdl: SDL2 video and audio support (no input yet).
10 年之前
Sam Hocevar
cd988786b9
build: reorganise includes so that we can use precompiled headers later.
10 年之前
Sam Hocevar
fe665f85b4
base: strip core.h from its contents and put it in public/private headers.
10 年之前
Sam Hocevar
3862ad59dc
base: going on a lowercase rampage; today’s victim: Array.
10 年之前
Sam Hocevar
da6b3d5cd0
scenegraph: Entity::TickDraw() now provides a reference to the current
scene so that g_scene can be deprecated later.
10 年之前
Benjamin ‘Touky’ Huet
3d4b3d53c3
Added bunch of stuff on threads and images.
11 年之前
Benjamin ‘Touky’ Huet
b98584957c
Added Mouse scroll as axis.
11 年之前
Jean-Yves Lamoureux
b59fdb8baa
* Fix compilation on lesser tools
11 年之前
Jean-Yves Lamoureux
171433e9de
* Fix compilation on lesser tools
11 年之前
Jean-Yves Lamoureux
81e4f7421e
sdlinput: fix captured mouse coordinates
11 年之前
Benjamin ‘Touky’ Huet
1cd715e6ef
Mouse support now works in emscripten
11 年之前
Benjamin ‘Touky’ Huet
2da1903619
Build fix
11 年之前
Benjamin ‘Touky’ Huet
dfc2a47f7f
Input : mouse focus integration.
11 年之前
Benjamin ‘Touky’ Huet
3281169274
Input : Fixed mouse speed calculation in sdl & android.
11 年之前
Benjamin ‘Touky’ Huet
747da72c44
Input : Small refactor, for clarity, easiness and beautification.
Constants : Added minus one.
11 年之前
Benlitz
e1a4367226
input: fixed crash when user rotate the mouse wheel
11 年之前
Sam Hocevar
5f3ad5cc15
math: add constant vectors vec2::zero, vec2::axis_x, etc.
11 年之前
Benlitz
c1da4619f7
input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up)
core: calling InitGame() at the first tick of an entity. InitDraw is still uncalled yet
fixed mrpigeon and orbital accordingly
11 年之前
Benjamin ‘Touky’ Huet
de338ae89a
nacl build fix.
11 年之前
Sam Hocevar
349559acd9
input: fix uninitialised data in the SDL mouse input.
11 年之前
Benlitz
8a657ea287
input: Removed previous input system
11 年之前
Sam Hocevar
0529e067f2
input: fix a problem with the SDLK_WORLD_0 macro; arrow keys weren't
handled properly.
11 年之前
Lolbot
c47d0f8c62
fixed 10 files out of 2754:
- removed 386 CR characters
- removed 4 trailing whitespaces
- replaced 189 tabs with spaces
11 年之前
Benlitz
cecd5db3fa
build fix on non-SDL platforms
11 年之前
Benlitz
a7aac24c46
Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
11 年之前
Sam Hocevar
68c2da5898
build: more Emscripten improvements; keyboard input works properly now.
12 年之前
Sam Hocevar
6be31bba32
input: make keyboard state platform-independent.
12 年之前
Sam Hocevar
1ffa61c572
input: activate SDL input with Emscripten.
12 年之前
Sam Hocevar
95369e26db
base: a few minor style tweaks.
12 年之前
Sam Hocevar
39a8c26fb5
base: start removing occurrences of NULL on our long journey to nullptr.
12 年之前
Benjamin ‘Touky’ Huet
c7219ff1dd
New year copyright update.
12 年之前
Sam Hocevar
d6634da83f
build: fix the WTFPL site URL in all code comments.
12 年之前
Sam Hocevar
b438a94642
input: add the Keyboard abstraction object type.
12 年之前