Sam Hocevar
|
2e5d3dfc7e
|
build: clean up Visual Studio solutions and fix AssImp linking.
|
9 lat temu |
Sam Hocevar
|
a07844682e
|
build: remove dead PS3 code.
|
10 lat temu |
Sam Hocevar
|
2b81246a22
|
build: reorganise some visual studio shit and comment some files.
|
10 lat temu |
Sam Hocevar
|
0bc2ec0480
|
build: move VS solution one directory below and create a VS2014 solution.
|
10 lat temu |
Sam Hocevar
|
59a157a58c
|
build: port solution to VS2013. Muahahaha.
|
10 lat temu |
Sam Hocevar
|
d46e63ff29
|
build: VS2012 solution and project tweaks for exotic platforms.
|
11 lat temu |
Benlitz
|
246af694d8
|
removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln.
|
11 lat temu |
Benlitz
|
b98b0c7c30
|
Visual Studio 2012 solution + minor ignore list updates
|
11 lat temu |
Sam Hocevar
|
a969597a56
|
build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml"
and add a new "UseBullet" configuration flag.
|
12 lat temu |
Sam Hocevar
|
cebf398bc9
|
build: force VS2010 to use the SNC compiler for the PS3.
|
12 lat temu |
Sam Hocevar
|
78f7a303ff
|
build: reorganise all the build stuff so that it lies in build/ and
make sure each .vcxproj file is with its corresponding source code.
|
12 lat temu |
Sam Hocevar
|
6cc678f6f9
|
build: allow to use OpenGL instead of Direct3D in Visual Studio by simply
changing a configuration variable in a file.
|
12 lat temu |
Sam Hocevar
|
1443b5628f
|
win32: add a custom build rule for '.lolfx' files. The files are properly
transformed to C++ but aren't compiled into the project yet.
|
12 lat temu |
Sam Hocevar
|
fea2c18f71
|
build: make one Visual Studio file slightly shorter.
|
12 lat temu |
Sam Hocevar
|
c009074493
|
build: add Visual Studio props file that had mistakenly disappeared.
|
12 lat temu |
Sam Hocevar
|
49552f2dde
|
build: do the Visual Studio project refactoring a bit differently.
|
12 lat temu |
Sam Hocevar
|
02449e11b2
|
build: more Visual Studio project file refactoring.
|
12 lat temu |