1231 İşlemeler (27909ac8353f57fb9a08c70a692fd182b56edd43)

Yazar SHA1 Mesaj Tarih
  Benjamin ‘Touky’ Huet 0f36451c24 EZMesh VDecl setup tweak. 11 yıl önce
  Benjamin ‘Touky’ Huet 34a59d25d4 MeshViewer cleanup + MessageService tweak for emscripten 11 yıl önce
  Benjamin ‘Touky’ Huet 6a9b204a37 comment added 11 yıl önce
  Benjamin ‘Touky’ Huet 7de466cac4 removed EasyMesh invalid Uniform setup for emscripten correct operating. 11 yıl önce
  Benjamin ‘Touky’ Huet 7c3dab6af9 Fixed an error for Emscripten. 11 yıl önce
  Benjamin ‘Touky’ Huet 88e99dc9fd MesssageService extern function for emscripten communication 11 yıl önce
  Sam Hocevar 52d6c23d72 android: update Android input driver. 11 yıl önce
  Sam Hocevar c42e9a37a9 build: tweaks for C++11 support on Android. 11 yıl önce
  Sam Hocevar bfb3b67db1 base: fix template ambiguity in FindValue(). 11 yıl önce
  Benjamin ‘Touky’ Huet 62ea4bba63 MeshViewer : small tweaks 11 yıl önce
  Benjamin ‘Touky’ Huet 15de2a1e56 EasyMesh syntax was dead. Again. 11 yıl önce
  Benjamin ‘Touky’ Huet 68855bf2fd EasyMesh syntax was dead. 11 yıl önce
  Benjamin ‘Touky’ Huet 5595df4f62 MeshViewer : Added Javascript & Html for Web implementation. 11 yıl önce
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. 11 yıl önce
  Sam Hocevar 94be84fce4 build: activate C++11 mode whenever possible. 11 yıl önce
  Sam Hocevar 428178bc39 core: remove deprecated WorldEntity member variables. 11 yıl önce
  Benjamin ‘Touky’ Huet 60b7f05572 Camera : Fixed CTor 11 yıl önce
  Sam Hocevar a7d169caff ps3: some compilation fixes. 11 yıl önce
  Sam Hocevar 7108f8566d math: add orthogonal() and orthonormal() for 3-component vectors. 11 yıl önce
  Benjamin ‘Touky’ Huet 7a3c90ef39 EasyMesh : Copy CTor fix. 11 yıl önce
  Benjamin ‘Touky’ Huet 0e8de199a7 EasyMesh tweaked : New Copy CTor & RenderMesh state. 11 yıl önce
  Benlitz 339f05db73 input: binding multiple key/axis to the same controller action 11 yıl önce
  Benjamin ‘Touky’ Huet 4b3686a927 MeshViewer TWEAK 11 yıl önce
  Benjamin ‘Touky’ Huet 2e3c5e6e94 build FIX 11 yıl önce
  Lolbot e7a384243a fixed 8 files out of 2631: 11 yıl önce
  Benjamin ‘Touky’ Huet ddb36a2e91 MessageService build fix 11 yıl önce
  Benjamin ‘Touky’ Huet 5cfaf8576a include fixup 11 yıl önce
  Benjamin ‘Touky’ Huet b0181eafd2 nacl-instance : ::HandleMessage now does a MessageService::Send() 11 yıl önce
  Benjamin ‘Touky’ Huet 0a7dc44a67 Added MessageService : Basic & Naive Message logging. 11 yıl önce
  Benjamin ‘Touky’ Huet 78c949b2d5 URO : Added URO parser/scanner etc for custom command setup. 11 yıl önce
  Benjamin ‘Touky’ Huet d8114e6cfb String : Added ::replace(char, char, bool), ::ToLower(), ::ToUpper() 11 yıl önce
  Benjamin ‘Touky’ Huet b38276be63 easymesh : typo 11 yıl önce
  Sam Hocevar 353d0a4417 math: last pass (hopefully) at the quaternion/euler conversions. 11 yıl önce
  Sam Hocevar d5d73330e8 math: more quaternion to Euler angles fixes, plus unit tests. 11 yıl önce
  Sam Hocevar 9ecd579593 math: fix quaternion to euler conversion and add unit tests. 11 yıl önce
  Sam Hocevar 9cfe17fd8b core: fix some minor compiler warnings. 11 yıl önce
  Lolbot 4e0a9c93db fixed 8 files out of 2617: 11 yıl önce
  Benlitz b07f6aba93 mesh: submesh class working, can be rendered with any compatible shader without caring of attributes 11 yıl önce
  Benlitz c1da4619f7 input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) 11 yıl önce
  Benjamin ‘Touky’ Huet 04556dea8b mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works. 11 yıl önce
  Benlitz 35c5bce344 orbital: upgraded to the new input system and fixed compilation. NOT WORKING since InputGame() is not currently being called by the engine. 11 yıl önce
  Benlitz eab5c46b1e input: added a name the controllers, and a static Get() function to easily retrieve a registered controller 11 yıl önce
  Benlitz b3d306d22e input: added functions to bind keys over axis (not tested) 11 yıl önce
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 11 yıl önce
  Benlitz d0e70dbeb6 gpu: moved VertexUsage to shader.h and added GetUsage() and GetIndex() to ShaderAttrib 11 yıl önce
  Benlitz d775d7da19 gpu: added a SetStream that takes an array of attributes 11 yıl önce
  Benlitz 9b7641df07 input: added a GetAvailableDevices function to retrieve device names. 11 yıl önce
  Benlitz e50f75403a core: added StartsWith and EndsWith function for strings, and a sign function for numeric types 11 yıl önce
  Sam Hocevar 58ec9dd582 math: add lol::sq() square function and simplify quaternion conversions. 11 yıl önce
  Sam Hocevar 6adf553806 math: implement vec3::toeuler_* for Tait-Bryan angles. 11 yıl önce