1231 Commits (27909ac8353f57fb9a08c70a692fd182b56edd43)

Author SHA1 Message Date
  Sam Hocevar 96e26a2bd5 math: rename Box2D to "box2" and add an integer version, "ibox2". 11 years ago
  Sam Hocevar 9e236b8946 gpu: fix several bugs introduced by the tileset refactoring. 11 years ago
  Sam Hocevar cbd3aa1519 build: various compilation fixes. 11 years ago
  Sam Hocevar 2c3092ef28 gpu: rename FrameBuffer to Framebuffer. 11 years ago
  Benjamin ‘Touky’ Huet 0d344595ff Added FrameBufferFormat struct : a wrapper for RenderTarget-format. NOT TESTED on PS3 & DirectX. Default values are the same as previous code, though. 11 years ago
  Benjamin ‘Touky’ Huet 23f9299a59 video : Added SetAlphaBlend() SetFaceCulling() SetCustomSize() 11 years ago
  Sam Hocevar d34d31dae0 base: some refactoring in the tileset class. 11 years ago
  Sam Hocevar 6faf4ee067 base: roll our own constants because it’s always a pain in the ass 11 years ago
  Sam Hocevar d4372a6a1e android: open files through the asset manager, meaning Lua works. 11 years ago
  Sam Hocevar a6bcbd5e58 android: refactor the application code to use fewer free functions. 11 years ago
  Sam Hocevar 3af7e62b6a android: switch to NativeActivity instead of rolling our own Java crap; 11 years ago
  Sam Hocevar ff7904d96c build: big Android build system refactor; we now attempt to build 11 years ago
  Sam Hocevar ddeaa5f81a build: reorganise automake build system. 11 years ago
  Sam Hocevar 5e5deb84d2 build: fix X360 and PS3 builds. 11 years ago
  Sam Hocevar 526feb9b80 sys: use progressively larger temporary buffers when reading files. 11 years ago
  Sam Hocevar 75d4503a01 ps3: implement very simple audio playback. 11 years ago
  Sam Hocevar e041ea7602 sys: don't read files on the stack; either we'll overflow or we'll be slow. 11 years ago
  Sam Hocevar edd09e08f5 ps3: create an audio device at startup. 11 years ago
  Sam Hocevar ba58bbbdcd ps3: implement Lua file loading. 11 years ago
  Sam Hocevar aeda5c74f7 gpu: ugly hack to avoid sprite artifacts on the PS3. 11 years ago
  Sam Hocevar 8dbe2e5224 gpu: only add the half-texel offset on the X360. 11 years ago
  Sam Hocevar 6a519771f5 lua: add support for lua/init.lua in a global World object and give 11 years ago
  Sam Hocevar 1dee9a6633 ps3: check for newly plugged pads at each frame. 11 years ago
  Sam Hocevar c54ca8bf40 image: try to reuse existing images when loading them, and don't unload 11 years ago
  Sam Hocevar d4dcdb75e6 gpu: account for the HLSL half-texel offset on the PS3. 11 years ago
  Sam Hocevar e6b0bd07bf image: hide the constructor behind a factory so that we can later 11 years ago
  Sam Hocevar 3106fcfd9d image: fix an invalid implicit cast on Win32. 11 years ago
  Sam Hocevar f16704ecb0 image: GetData returns uint8_t* instead of void*, it's a lot safer. 11 years ago
  Sam Hocevar c46b3fbfec image: remove the Image::Format enum and use PixelFormat instead. 11 years ago
  Sam Hocevar 5a19e1539d misc: fix a few URLs. 11 years ago
  Sam Hocevar 6e282a674a base: remove some sprintf() calls in profit of string ops. 11 years ago
  Sam Hocevar 76ff95b587 lua: more X360 and NaCl compilation fixes for stuff we don’t need. 11 years ago
  Sam Hocevar 62870d0894 lua: compilation fixes for non-quite-POSIX platforms. 11 years ago
  Sam Hocevar 45c9e77d58 lua: disable Lua signal handling: PS3, X360 or NaCl don't have signal(). 11 years ago
  Sam Hocevar c59fc670c2 core: import pristine lua 5.2.1 in the engine code. 11 years ago
  Sam Hocevar 18fd5c9081 math: try to refactor rand() to bypass an X360 compiler bug. 11 years ago
  Sam Hocevar 94acb0f519 build: the “fuck you, Apple” commit; work around three different 11 years ago
  Sam Hocevar 1b07850346 build: a few iOS build fixes; nowhere near ready though. 11 years ago
  Sam Hocevar 78636c40ef math: fix the shit I just broke. 11 years ago
  Sam Hocevar 56f093817d math: don't use the LLU suffix for 64-bit numbers and don't use floorf(). 11 years ago
  Sam Hocevar 700520d4d6 math: move rand() to its own header, ensure it only returns 11 years ago
  Benjamin ‘Touky’ Huet 0abe5573e5 easymesh : an ASSERT was not properly setup. 11 years ago
  Sam Hocevar 9819425ba0 math: replace RandF() with a more generic rand() template function 11 years ago
  Sam Hocevar 1e95b39a62 build: various compilation fixes. 11 years ago
  Sam Hocevar be4f7d63b3 easymesh: add proper virtual destructors to some classes. 11 years ago
  Sam Hocevar 3dd8f8118b ps3: fix a bug and add better error reporting in the image loader. 11 years ago
  Sam Hocevar b29519602a debug: fewer lines of code in DrawBox(). 11 years ago
  Benjamin ‘Touky’ Huet ea603d48e3 easymesh : Vertex attribute name can now be customize. Vertex declaration code simplification, ASSERT is more understandable. 11 years ago
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. 11 years ago
  Sam Hocevar 872efdb880 debug: add Debug::DrawLine() and Debug::DrawBox() methods. 11 years ago