345 Révisions (2a9082fe502ae1192f57e984cfdf79b47c410a72)
 

Auteur SHA1 Message Date
  Sam Hocevar 2a9082fe50 shader: check CRC before patching the shader and fix vertex shaders and il y a 13 ans
  Sam Hocevar 1fa6fb6994 debug: convert debug quad shaders to GLSL 1.30. il y a 13 ans
  Sam Hocevar c4511d9b8d shader: support most standard parameters in the shader patcher. il y a 13 ans
  Sam Hocevar f5c4331d2e shader: write a minimalist shader patcher for future GLSL 1.20 compatibility. il y a 13 ans
  Sam Hocevar 20214ecc4b debug: more complex vertex buffer test. il y a 13 ans
  Sam Hocevar 652e39d88b debug: add vertex shader examples to the debug quad. il y a 13 ans
  Sam Hocevar 9d48660e3e debug: display larger debug quads to avoid wasting space. il y a 13 ans
  Sam Hocevar e7019edcac debug: more debug quad tests, 1.20 shaders. il y a 13 ans
  Sam Hocevar 30e697f7bd test: start writing really minimalist GL rendering tests. il y a 13 ans
  Sam Hocevar 8eeeca422f test: add a debug quad test application. il y a 13 ans
  Sam Hocevar 3213d5b7a5 core: add the unary minus operator to vectors. il y a 13 ans
  Sam Hocevar e3d21d2244 timer: avoid useless system calls in the Timer constructor. il y a 13 ans
  Sam Hocevar cbd7449234 debug: re-add old fixed pipeline code to the debugquad. il y a 13 ans
  Sam Hocevar 328af22a5f ps3: fix a bug in the timer code. il y a 13 ans
  Sam Hocevar 00625f76e9 core: don't explicitly use std:: prefix when the platform may not il y a 13 ans
  Sam Hocevar e6c6f59327 gl: force version 1.30 for all shaders. il y a 13 ans
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. il y a 13 ans
  Sam Hocevar 7329692663 math: implement vector comparisons and add minimal unit tests for this il y a 13 ans
  Sam Hocevar cc05a63bb7 video: get rid of Video::GetWidth() and Video::GetHeight(). il y a 13 ans
  Sam Hocevar bd9dd9c195 video: implement Video::GetSize() in addition to GetWidth() and GetHeight(). il y a 13 ans
  Sam Hocevar f23ce9c7b4 ui: add a Platform class to query information about the current platform. il y a 13 ans
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. il y a 13 ans
  Sam Hocevar f80bd91283 video: play with random dithering. il y a 13 ans
  Sam Hocevar d18820d320 video: enforce shader-enabled GL implementations, getting rid of a lot il y a 13 ans
  Sam Hocevar 951ac2bb0b android: use GLES2 instead of GLES. il y a 13 ans
  Sam Hocevar 6f35fd55be video: make the dithering shader work with GLES2. il y a 13 ans
  Sam Hocevar 821c3985a1 video: fix a syntax error in the default vertex shader. il y a 13 ans
  Sam Hocevar 1f3d06c581 video: 8×8 Bresenham dithering (still deactivated). il y a 13 ans
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. il y a 13 ans
  Sam Hocevar 1e5624d551 core: create a logger class to reduce printf usage. il y a 13 ans
  Sam Hocevar 493109e3ed video: add deactivated shader code for 4x4 Bayer dithering. il y a 13 ans
  Sam Hocevar 233ad8bb89 core: fix uninitialised WorldEntity members. il y a 13 ans
  Sam Hocevar 10e2385062 gl: reactivate depth test and blending on GLES 1.x. il y a 13 ans
  Sam Hocevar c39012688f android: enforce fullscreen on Android until we have several layouts. il y a 13 ans
  Sam Hocevar 302e45e851 ios: get texture loading to work, somehow. il y a 13 ans
  Sam Hocevar 4667bbfb47 ios: texture loading test. il y a 13 ans
  Sam Hocevar 8f72b1739a gl: use glActiveTexture() instead of glClientActiveTexture() to match il y a 13 ans
  Sam Hocevar 700cfbd8ea core: fix a few compilation errors and warnings on OS X. il y a 13 ans
  Sam Hocevar e43d7b07e0 android: JNI hooks for single touch input. il y a 13 ans
  Sam Hocevar 8451531042 android: move the PNG loading test into the Image class. It now works. il y a 13 ans
  Sam Hocevar aec4ae3ccc android: Add a method for PNG loading. Highly hackish for now. il y a 13 ans
  Sam Hocevar f55180fd7f build: look for libpng, even though we don't use it yet. il y a 13 ans
  Sam Hocevar c29f6a1fe8 android: Use thiz instead of that in JNI code. il y a 13 ans
  Sam Hocevar 8ebf55fca8 No longer use DebugQuad() in the AndroidApp, we now know it works. il y a 13 ans
  Sam Hocevar 0d6f9ef185 Basic utility function to display matrices. il y a 13 ans
  Sam Hocevar 1aa3cf12c8 Work around a bug in the Android emulator that doesn't let us query the il y a 13 ans
  Sam Hocevar 48ca9eaf9e Add AndroidAdd to the VCS. Far from being usable for now. il y a 13 ans
  Sam Hocevar 8e6eb8db5a Various changes to the Scene class. Not sure what's useful. il y a 13 ans
  Sam Hocevar 0e7bec2977 Use glClientActiveTexture() wherever it appears to make sense. il y a 13 ans
  Sam Hocevar 1fc1b60e66 Add transparency to DebugQuad and ensure it gets rendered over everything. il y a 13 ans