1839 Commits (2ace630ed5e90dde04dd4de8d27905ee717f6571)
 

Author SHA1 Message Date
  Sam Hocevar b106bdd8f9 build: add experimental support for emscripten. 11 years ago
  Sam Hocevar b65bde6b91 android: add a temporary hack for mouse emulation on Android devices. 11 years ago
  Sam Hocevar c1428fc1f9 input: support up to 32 mouse buttons. 11 years ago
  Sam Hocevar 384fca5af6 math: new constructor for Box2 and Box3 objects. 11 years ago
  Sam Hocevar c5d6d72220 gpu: remove mistakenly committed debug code. 11 years ago
  Sam Hocevar bd2abf9a78 mrpigeon: try the new tile definition system… which doesn’t work. 11 years ago
  Benjamin ‘Touky’ Huet cc8876b952 Entity : Added Draw group (very rudimentary) 11 years ago
  Sam Hocevar 95369e26db base: a few minor style tweaks. 11 years ago
  Sam Hocevar 9a752c84d8 tileset: refactor the tile generation code. 11 years ago
  Sam Hocevar 62fae5dedb vimlol: fix typo. 11 years ago
  Sam Hocevar 96e26a2bd5 math: rename Box2D to "box2" and add an integer version, "ibox2". 11 years ago
  Sam Hocevar 5c1389ee2d vslol: fix a few code quality issues. 11 years ago
  Sam Hocevar a6ade16534 vslol: add HLSL types to the Lol Engine types and update version. 11 years ago
  Sam Hocevar 781c355b44 vslol: highlight Lol Engine types if the solution name is Lol.sln. 11 years ago
  Sam Hocevar 9e236b8946 gpu: fix several bugs introduced by the tileset refactoring. 11 years ago
  Lolbot 5f1470cdb3 fixed 7 files out of 2672: 11 years ago
  Sam Hocevar cb3d10278d build: fix tabs and indentations in Lua files, but not in the 11 years ago
  Benjamin ‘Touky’ Huet 167915fd2b MeshViewer : stupid crashfix 11 years ago
  Sam Hocevar 83429f5038 doc: pass -file-line-error -halt-on-error to LaTeX. 11 years ago
  Sam Hocevar cbd3aa1519 build: various compilation fixes. 11 years ago
  Benjamin ‘Touky’ Huet 318c3ef66c sln modified with new project. 11 years ago
  Sam Hocevar 2c3092ef28 gpu: rename FrameBuffer to Framebuffer. 11 years ago
  Benjamin ‘Touky’ Huet 0d344595ff Added FrameBufferFormat struct : a wrapper for RenderTarget-format. NOT TESTED on PS3 & DirectX. Default values are the same as previous code, though. 11 years ago
  Benjamin ‘Touky’ Huet 23f9299a59 video : Added SetAlphaBlend() SetFaceCulling() SetCustomSize() 11 years ago
  Benjamin ‘Touky’ Huet bbd81c2e31 12_tutorial : fixed some bad commit. 11 years ago
  Sam Hocevar 3364a1ab0c tutorial: randomise colours. 11 years ago
  Sam Hocevar d34d31dae0 base: some refactoring in the tileset class. 11 years ago
  Sam Hocevar 6faf4ee067 base: roll our own constants because it’s always a pain in the ass 11 years ago
  Benjamin ‘Touky’ Huet 07a8a174ae 12_voronoi : Added death round. 11 years ago
  Sam Hocevar d4372a6a1e android: open files through the asset manager, meaning Lua works. 11 years ago
  Sam Hocevar a6bcbd5e58 android: refactor the application code to use fewer free functions. 11 years ago
  Sam Hocevar 8c21c22723 tutorial: don’t use MSVC extensions in our code. 11 years ago
  Benjamin ‘Touky’ Huet d1209d5598 CIS FAIL 11 years ago
  Benjamin ‘Touky’ Huet cde747667c 12_voronoi : Added GPU Voronoi test. 11 years ago
  Sam Hocevar 3af7e62b6a android: switch to NativeActivity instead of rolling our own Java crap; 11 years ago
  Sam Hocevar a5388b434b build: fail the Android build upon error and make it idempotent. 11 years ago
  Sam Hocevar ff7904d96c build: big Android build system refactor; we now attempt to build 11 years ago
  Sam Hocevar ddeaa5f81a build: reorganise automake build system. 11 years ago
  Sam Hocevar 5e5deb84d2 build: fix X360 and PS3 builds. 11 years ago
  Sam Hocevar 526feb9b80 sys: use progressively larger temporary buffers when reading files. 11 years ago
  Sam Hocevar 75d4503a01 ps3: implement very simple audio playback. 11 years ago
  Sam Hocevar e041ea7602 sys: don't read files on the stack; either we'll overflow or we'll be slow. 11 years ago
  Sam Hocevar edd09e08f5 ps3: create an audio device at startup. 11 years ago
  Sam Hocevar ba58bbbdcd ps3: implement Lua file loading. 11 years ago
  Sam Hocevar aeda5c74f7 gpu: ugly hack to avoid sprite artifacts on the PS3. 11 years ago
  Sam Hocevar 8dbe2e5224 gpu: only add the half-texel offset on the X360. 11 years ago
  Sam Hocevar 6a519771f5 lua: add support for lua/init.lua in a global World object and give 11 years ago
  Sam Hocevar 1dee9a6633 ps3: check for newly plugged pads at each frame. 11 years ago
  Sam Hocevar c54ca8bf40 image: try to reuse existing images when loading them, and don't unload 11 years ago
  Sam Hocevar d4dcdb75e6 gpu: account for the HLSL half-texel offset on the PS3. 11 years ago