37 次程式碼提交 (2c5a1be8b35951d86e95971504e092624bd592e1)

作者 SHA1 備註 提交日期
  Sam Hocevar 1186c08ad7 entity: add a flag system. 5 年之前
  Sam Hocevar 4ee191fbf4 engine: start working on a tickable object, cleaner than entities. 6 年之前
  Sam Hocevar 1d8083af86 engine: get rid of the Dict class (WIP). 6 年之前
  Sam Hocevar 6dd7a0cb39 Another lowercase switching frenzy, because why not. 6 年之前
  Sam Hocevar 37abf6193f RIP lol::String ⚰️ LOL 7 年之前
  Sam Hocevar 968f7c92bb Get rid of String::format in favour of a std::string version. 7 年之前
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. 9 年之前
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 9 年之前
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: 9 年之前
  Sam Hocevar a6c681d392 text: fix alignment when rendering text with inter-character spacing. 9 年之前
  Sam Hocevar 591db6b866 text: fix a minor accuracy issue in the text alignment logic. 9 年之前
  Sam Hocevar d4e3ad4a4e text: new features and minor refactoring. 9 年之前
  Sam Hocevar 3cd4c4d413 base: more lowercase shit. 10 年之前
  Benjamin ‘Touky’ Huet 1756726fca Added some shit in controller and text 10 年之前
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10 年之前
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. 10 年之前
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 年之前
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10 年之前
  Sam Hocevar 5ff15c08d4 core: Text constructor now wants a String object. 11 年之前
  Sam Hocevar 6e282a674a base: remove some sprintf() calls in profit of string ops. 12 年之前
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. 12 年之前
  jeunathe 3e4469007a added GetPos method to get text position 12 年之前
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 年之前
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 年之前
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 12 年之前
  Sam Hocevar b2d73f6310 core: prefix Entity members with m_ to avoid accidental shadowing. 13 年之前
  Sam Hocevar 01ebcec3b8 core: split vector operations into linear and non-linear so that we can 13 年之前
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 13 年之前
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 年之前
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 年之前
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 14 年之前
  Sam Hocevar 50ed9ffecc Test entity alignment features. Also, start working on the mouse tracking. 14 年之前
  Sam Hocevar 8df4d092a5 Implement Text::SetInt(). 14 年之前
  Sam Hocevar e9e1390454 Display mashed monsterz statistics, up to 12 icons. 14 年之前
  Sam Hocevar 1dbd80b2a0 Text objects don't do bold by default. The fonts themselves should be bold. 14 年之前
  Sam Hocevar f76b95f200 Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 14 年之前
  Sam Hocevar c43194554f Add a Text object for OSD and possibly other effects. 14 年之前