3 Révisions (2cb4324574ae56c1ffb21c75692ffa0dbe08316c)

Auteur SHA1 Message Date
  Sam Hocevar 06edad8755 scene: remove useless subobject classes. il y a 6 ans
  Sam Hocevar a33073f996 Fix the EGL application build. il y a 6 ans
  Sam Hocevar 016330c12b ui: move a lot of files around. il y a 6 ans
  Sam Hocevar d3d84948d4 sdl: move files around in separate directories. il y a 6 ans
  Sam Hocevar a1ef3552bc No longer look for SDL/SDL*.h headers. il y a 6 ans
  Sam Hocevar 0e8227aa71 build: fix EGL library detection. il y a 6 ans
  Sam Hocevar 6dd7a0cb39 Another lowercase switching frenzy, because why not. il y a 6 ans
  Sam Hocevar a18ccb3987 build: drop support for SDL v1. il y a 6 ans
  Sam Hocevar 44e39867b1 Fix approximately 80 billion compilation warnings. il y a 7 ans
  Sam Hocevar 89a8add7bf audio: reorganise files il y a 8 ans
  Sam Hocevar c6f4070e70 build: refactor autotools files for out-of-tree builds. il y a 8 ans
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. il y a 9 ans
  Sam Hocevar d64b117b8d build: fix license and copyright information. il y a 10 ans
  Sam Hocevar 70edc0d38e misc: carry on with the lowercase rampage. il y a 10 ans
  Sam Hocevar 7934df34ef build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. il y a 10 ans
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. il y a 10 ans
  Sam Hocevar 12aaff89e3 base: huge refactor in vector.h; GCC compilation times down by 50%. il y a 10 ans
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. il y a 10 ans
  Benlitz 8a657ea287 input: Removed previous input system il y a 11 ans
  Sam Hocevar 399a172425 build: fix a few compilation issues with input v2. il y a 11 ans
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. il y a 12 ans
  Sam Hocevar 32753fa130 build: fix a few macro logic issues in SDL.h inclusion. il y a 12 ans
  Sam Hocevar 1e973c81bd build: add SDL detection code in new file lol-sdl.m4. The SDL2 version is il y a 12 ans
  Sam Hocevar f44e3e323b core: you can now while(app.MustTick()) { Tick(); } instead of app.Run(). il y a 12 ans
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. il y a 12 ans
  Sam Hocevar 3bfbb6c408 build: fix shitloads of warnings. il y a 12 ans
  Sam Hocevar eab78ea114 input: switch SDL joystick handling mode to polling, because we won't get il y a 12 ans
  Sam Hocevar 90799afe90 core: better EGL error reporting. il y a 12 ans
  Sam Hocevar 44180ce402 build: switch the Android native build rules to autoconf; still a bit rough il y a 12 ans
  Sam Hocevar 803d140502 gpu: don't forget to ask for a depth buffer on GL ES systems. il y a 12 ans
  Sam Hocevar f80753b168 core: remove debug code that caused all builds to fail. il y a 12 ans
  Sam Hocevar d9aed059cb core: on the Raspberry Pi, use the proprietary graphics library instead of il y a 12 ans
  Sam Hocevar 0161879a84 core: try to merge Ticker and Emcee. Still not very good. il y a 13 ans
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. il y a 13 ans
  Sam Hocevar cc05a63bb7 video: get rid of Video::GetWidth() and Video::GetHeight(). il y a 14 ans
  Sam Hocevar d18820d320 video: enforce shader-enabled GL implementations, getting rid of a lot il y a 14 ans
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. il y a 14 ans
  Sam Hocevar 1e5624d551 core: create a logger class to reduce printf usage. il y a 14 ans
  Sam Hocevar 586302999b Fix delete/free confusions in EglApp and SdlApp. il y a 14 ans
  Sam Hocevar 4be6c3fd33 Remove the old and ugly Font macro diversion. il y a 14 ans
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. il y a 14 ans
  Sam Hocevar cc7dd5f4f6 Try to fix GLES 2 rendering. No luck so far. il y a 14 ans
  Sam Hocevar b8377c4160 Add preliminary support for EGL applications. il y a 14 ans