Home Aiuto
Accedi
lolengine
/
lol
mirror da https://github.com/lolengine/lol
1
0
Forka 0
Codice Problemi 0 Rilasci 0 Wiki Attività
699 Commit
5 Rami (Branch)
110 MiB
Albero (Tree): 2f4c181f7d
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
Rami (Branch) Tag
${ item.name }
Crea branch ${ searchTerm }
da '2f4c181f7d'
${ noResults }
Grafico dei commit

11 Commit (2f4c181f7dd9f2e020b0c434f2036b8426dbef3b)

Autore SHA1 Messaggio Data
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 14 anni fa
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 anni fa
  Sam Hocevar 4c278a0895 Change the way the Scene object works. 15 anni fa
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 anni fa
  Sam Hocevar 6ddfa26129 Minor updates here and there. Not worth mentioning. 15 anni fa
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing
joystick class, and put a header in each source file.
15 anni fa
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. 15 anni fa
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. 15 anni fa
  Sam Hocevar 4537534dcf Support CSV .tmx files to get rid of that pathetic system() call. 15 anni fa
  Sam Hocevar a3d5f1576b The layer name is no longer ignored. 15 anni fa
  Sam Hocevar 6a20cd3645 Dynamically allocate layers when loading maps. 15 anni fa
Gestito da Gitea Versione: 1.12.0+rc1-38-g249e22bb9 Pagina: 68ms Template: 5ms
italiano
italiano English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil polski български suomi Türkçe čeština српски svenska 한국어
JavaScript licenses API Sito Web Go1.14.3