Sam Hocevar
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3283dfc011
|
build: minor reorganisation of the sandbox code.
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13 vuotta sitten |
Sam Hocevar
|
2d3ee50da3
|
test: do not test for strict doubles equality in quaternion unit test.
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13 vuotta sitten |
Sam Hocevar
|
3d3ec36548
|
core: start working on the Emcee class.
|
13 vuotta sitten |
Sam Hocevar
|
215b6c2065
|
test: unroll the Mandelbrot loop to gain a few milliseconds per frame, and
increase the maximum iteration count to 340.
|
13 vuotta sitten |
Sam Hocevar
|
608f52eefb
|
test: proper multithreading in the Mandelbrot tutorial.
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13 vuotta sitten |
Sam Hocevar
|
94f5450399
|
test: minor tuning, esp. for the PS3.
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13 vuotta sitten |
Sam Hocevar
|
0a113459a5
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ps3: start implementing the PS3 threading system, and port the new
Mandelbrot shader code to Cg.
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13 vuotta sitten |
Sam Hocevar
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b5cc7b7877
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tutorial: work around i915 driver limitations in the Mandelbrot viewer shader.
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13 vuotta sitten |
Sam Hocevar
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5adaccac91
|
test: make namespace usage less intrusive in math examples.
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13 vuotta sitten |
Sam Hocevar
|
6640cacd29
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tutorial: smarter register and instruction usage in the Mandelbrot zooming
shader.
|
13 vuotta sitten |
Sam Hocevar
|
222401ad97
|
tutorial: simplify the Mandelbrot viewing shader in the hope that it will
work on i915 cards.
|
13 vuotta sitten |
Sam Hocevar
|
0a669f9c49
|
tutorial: make the GLSL Mandelbrot shader completely branchless.
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13 vuotta sitten |
Sam Hocevar
|
e5df84100b
|
nacl: quick and dirty mouse support.
|
13 vuotta sitten |
Sam Hocevar
|
b7f21d3d49
|
tutorial: fix texel offset issues in the fractal zoomer.
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13 vuotta sitten |
Sam Hocevar
|
07520f26f2
|
nacl: workaround for ANGLE issue #258 where GLSL mod() is badly translated
in HLSL.
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13 vuotta sitten |
Sam Hocevar
|
6743bb45cd
|
nacl: the Mandelbrot zoomer is starting to work on NaCl.
|
13 vuotta sitten |
Sam Hocevar
|
2edb8115e6
|
core: port all code to NativeClient. Nothing runs for now, but it builds.
|
13 vuotta sitten |
Sam Hocevar
|
aab3fb7c45
|
tutorial: progressive zoom in the Mandelbrot viewer.
|
13 vuotta sitten |
Sam Hocevar
|
7f096b61e4
|
tutorial: look into previous frames for data when zooming in the Mandelbrot
viewer using only the shader.
|
13 vuotta sitten |
Sam Hocevar
|
f9323a8a89
|
tutorial: get the Mandelbrot viewer to run on OS X.
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13 vuotta sitten |
Sam Hocevar
|
ec705032ad
|
ps3: fix a performance issue in the Mandelbrot viewer texture upload.
|
13 vuotta sitten |
Sam Hocevar
|
aa4bde4a60
|
ps3: fix a typo causing a compilation error.
|
13 vuotta sitten |
Sam Hocevar
|
08e3ee64ad
|
tutorial: create texture with the proper format and type on the PS3.
|
13 vuotta sitten |
Sam Hocevar
|
790f3783d2
|
tutorial: port the new Mandelbrot shader to Cg.
|
13 vuotta sitten |
Sam Hocevar
|
7ba6e2bb29
|
tutorial: the Mandelbrot viewer now queries the nearest pixel of each
slice, and averages the results. This gives us almost free antialiasing,
since all these queries will need to be done anyway for raytracing.
|
13 vuotta sitten |
Sam Hocevar
|
adf0dfcc7e
|
tutorial: decorrelate window size and texture size in the Mandelbrot viewer.
|
13 vuotta sitten |
Sam Hocevar
|
ebefc041b5
|
tutorial: replace log() calls with fast approximations.
|
13 vuotta sitten |
Sam Hocevar
|
5d42f27259
|
tutorial: port the Mandelbrot dithering shader to Cg.
|
13 vuotta sitten |
Sam Hocevar
|
57a2833985
|
tutorial: try to send data to the GPU that matches the internal format.
|
13 vuotta sitten |
Sam Hocevar
|
20f67433ef
|
tutorial: use a palette for the rendering; it gives us free dithering and
gains 10 milliseconds in the game tick.
|
13 vuotta sitten |
Sam Hocevar
|
e5dcf4dd2a
|
tutorial: try to reduce the blur effect; now it's pixelated...
|
13 vuotta sitten |
Sam Hocevar
|
862e05f716
|
tutorial: clamp zoom values in the Mandelbrot viewer.
|
13 vuotta sitten |
Sam Hocevar
|
849461fb6f
|
tutorial: navigate in the fractal using the mouse.
|
13 vuotta sitten |
Sam Hocevar
|
adf2b0de2e
|
tutorial: speed up texture uploads in the Mandelbrot viewer by only
sending the part we just modified.
|
13 vuotta sitten |
Sam Hocevar
|
ee3be0b6d3
|
tutorial: speed up Mandelbrot zoomer by only updating one pixel out of 4
each frame.
|
13 vuotta sitten |
Sam Hocevar
|
7e10fe247b
|
tutorial: zoom automatically in the fractal viewer.
|
13 vuotta sitten |
Sam Hocevar
|
ac80379324
|
tutorial: port Mandelbrot tutorial to the PS3.
|
13 vuotta sitten |
Sam Hocevar
|
97d2431456
|
tutorial: properly implement continuous color in the Mandelbrot viewer.
|
13 vuotta sitten |
Sam Hocevar
|
5120d97be5
|
tutorial: continuous color in the Mandelbrot viewer.
|
13 vuotta sitten |
Sam Hocevar
|
ff1773b58e
|
test: create the bases for a new tutorial, with texture uploads.
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13 vuotta sitten |
Sam Hocevar
|
433d05964c
|
core: implement complex numbers and add unit tests for these.
|
13 vuotta sitten |
Sam Hocevar
|
55b8dece84
|
test: fix OS X compilation; we still need SDLmain.a on that platform.
|
13 vuotta sitten |
Sam Hocevar
|
3dde22ea62
|
test: add missing quaternion unit tests.
|
13 vuotta sitten |
Sam Hocevar
|
def84d569d
|
core: implement a quaternion class and tighten some vector operation rules
to avoid common programming errors.
|
13 vuotta sitten |
Sam Hocevar
|
c3423cd765
|
test: clean up tutorial #2.
|
13 vuotta sitten |
Sam Hocevar
|
c9aa11c9e3
|
test: start writing tutorials and other shit.
|
13 vuotta sitten |
Sam Hocevar
|
4a16c072f2
|
core: new combinations of integer vectors (unsigned, 8-bit, etc.), dot and
cross product, normalize, etc.
|
13 vuotta sitten |
Sam Hocevar
|
8deb365040
|
core: write a generic application class.
|
13 vuotta sitten |
Sam Hocevar
|
6767dae741
|
core: disallow casting eg. a vec3 into a vec2. Use the xy() getter instead.
|
13 vuotta sitten |
Sam Hocevar
|
94160c461c
|
test: minor fixes to the test suite: disable optimisation tests in debug
mode, and do not call "new" when we’re not sure "delete" can be called.
|
13 vuotta sitten |