16 коммитов (32abfb18d12f4d32b620cb3bc2b94f065a3ee7c2)

Автор SHA1 Сообщение Дата
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10 лет назад
  Benjamin ‘Touky’ Huet b7fc1953ab Some names tweaks 11 лет назад
  Sam Hocevar b91c177125 camera: const correctness for all getters. 11 лет назад
  Benjamin ‘Touky’ Huet 04556dea8b mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works. 11 лет назад
  Benjamin ‘Touky’ Huet afefed080b Camera : Added useage tweak. 11 лет назад
  Benjamin ‘Touky’ Huet 876f62228c btphystest : added new camera functions. Added funny camera stuff for cat simulation. 11 лет назад
  Sam Hocevar 16a620d537 scene: start refactoring the camera code; we now have a stack of cameras 12 лет назад
  Benjamin ‘Touky’ Huet 7a051f9455 Added MeshViewer new project, its goal being to have a program capable of previewing a mesh from an outer source (.txt, js, etc ...) in order to speed up mesh creation. 12 лет назад
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 лет назад
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 лет назад
  Benjamin ‘Touky’ Huet e8d2d8c202 So Character Controller works with a lazy camera logic. 12 лет назад
  Benjamin ‘Touky’ Huet a031bad19c Added some convenient functions in camera. 12 лет назад
  Sam Hocevar 2723dabfac orbital: play with the camera. 13 лет назад
  Sam Hocevar da6062de06 core: add methods to set the camera's view matrix. 13 лет назад
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 13 лет назад
  Sam Hocevar 08fc460668 core: move the Camera class from Orbital to the engine core. 13 лет назад
  Sam Hocevar f79a3c52b5 core: add a Sprite class to try to factor some common logic currently 13 лет назад
  Sam Hocevar 660962e894 build: put debug stuff and shader stuff in subdirectories. 13 лет назад
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 14 лет назад
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 лет назад
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 лет назад
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 14 лет назад
  Sam Hocevar 1f3226dc2f Add a debugging sphere object to test transparency. 14 лет назад
  Sam Hocevar 57a0cb5102 Refactor stuff. 14 лет назад
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 14 лет назад
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 14 лет назад
  Sam Hocevar 0fe723ee86 Implement video recording using libpipi. 14 лет назад
  Sam Hocevar e16f8d7804 Add a debug sprite to the scene. 14 лет назад