Sam Hocevar
353d0a4417
math: last pass (hopefully) at the quaternion/euler conversions.
11 년 전
Sam Hocevar
d5d73330e8
math: more quaternion to Euler angles fixes, plus unit tests.
11 년 전
Sam Hocevar
9ecd579593
math: fix quaternion to euler conversion and add unit tests.
11 년 전
Benjamin ‘Touky’ Huet
04556dea8b
mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works.
numeric : Added SmoothClamp & swap
camera : fixed target&up issues and added screen-scale factor.
touky_demo : correct camera integration & first pass on uro refactor. Also added Makefile to vcproj
11 년 전
Sam Hocevar
58ec9dd582
math: add lol::sq() square function and simplify quaternion conversions.
11 년 전
Sam Hocevar
6adf553806
math: implement vec3::toeuler_* for Tait-Bryan angles.
11 년 전
Sam Hocevar
f193bc2caa
scene: break text rendering again so that 2D games work properly...
11 년 전
Benjamin ‘Touky’ Huet
876f62228c
btphystest : added new camera functions. Added funny camera stuff for cat simulation.
11 년 전
Sam Hocevar
7fa84cdf36
math: remove debug code.
11 년 전
Sam Hocevar
c6e453fe5c
math: add unit tests for quat::rotate(vec3, vec3).
11 년 전
Sam Hocevar
af6deb15a2
math: create a quaternion from two vectors.
11 년 전
Benjamin ‘Touky’ Huet
181334f5ad
Added shifted_perspective for easier camera handling.
MeshViewer : Camera update and small object tweak.
ortho to perspective transition is now perfect.
12 년 전
Sam Hocevar
d8c6d4c198
doc: add some comments in vector.cpp functions.
12 년 전
Sam Hocevar
6faf4ee067
base: roll our own constants because it’s always a pain in the ass
to get M_PI from the platform headers and cast it to float.
12 년 전
Sam Hocevar
eead925c59
math: use "degrees" as the variable name for rotations for clarity.
12 년 전
Sam Hocevar
16d53895fa
math: remove coercion rules in the vector classes, they increase the
compilation time for very little benefit and maybe even confusion.
12 년 전
Benjamin ‘Touky’ Huet
c7219ff1dd
New year copyright update.
12 년 전
Sam Hocevar
d6634da83f
build: fix the WTFPL site URL in all code comments.
12 년 전
Sam Hocevar
2bf4cb668b
math: add a uniform scaling matrix constructor.
12 년 전
Sam Hocevar
5c5abfa53c
math: improve slerp implementation.
12 년 전
jeunathe
5224a5dd99
Added test in slerp to avoid -1 quat members
12 년 전
jeunathe
cbd842b21a
Added Slerp method to Quat
12 년 전
Sam Hocevar
28728814cc
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
13 년 전
Sam Hocevar
8375f3443d
build: fix the PS3 port by using our trig.h everywhere instead of stdlib
functions; also remove a lot of idiotic "using namespace std" from the
codebase.
13 년 전
Sam Hocevar
59ba6e6c87
core: no longer deactivate std::ostream features on Android.
13 년 전
Sam Hocevar
f30105e675
math: implement all Euler conversions for 3×3 matrices.
13 년 전
Sam Hocevar
552dfee5b1
math: implement quaternion creation from true Euler angles (as opposed
to the Tait-Bryan angles we had for now). Also, change quaternion storage
order to wxyz in order to match the constructors.
13 년 전
Sam Hocevar
da6062de06
core: add methods to set the camera's view matrix.
13 년 전
Sam Hocevar
e1d0beae1a
math: support all Tait-Bryan angle combinations in quaternions.
13 년 전
Sam Hocevar
fad3e434cf
math: fix a bug in mat3::fromeuler().
13 년 전
Sam Hocevar
ecda7cd569
math: replace mat3::rotate(quat) with an explicit constructor, and add
more unit tests for the quaternion to 3×3 matrix conversion.
13 년 전
Sam Hocevar
032b32271b
math: fix a bug in the rotation matrix to quaternion conversion, found
with the unit tests.
13 년 전
Sam Hocevar
e91c326f57
math: add methods to convert from a quaternion to Euler angles and from
Euler angles to a rotation matrix. Also fix quat::rotate() which was not
building the correct quaternion.
13 년 전
Sam Hocevar
fceeaf1c74
math: add quat::fromeuler static constructor for quaternions.
13 년 전
Sam Hocevar
8325d8889c
math: chage quaternion constructor to wxyz order because it matches the
mathematical writing, and add static constructors to create quaternions
from a rotation.
13 년 전
Sam Hocevar
bed2d554c1
math: new mat3::scale() and mat4::scale() methods.
13 년 전
Sam Hocevar
3e3b254423
math: implement rotate() for mat3 in addition to mat4.
13 년 전
Sam Hocevar
eb51928415
math: add inversion code for 2×2 and 3×3 matrices, and transposition
code for all matrices.
13 년 전
Sam Hocevar
56e4332597
build: reorganise math files in a single "math" directory, and get rid of the
"shader" source directory since we have "gpu".
13 년 전
Sam Hocevar
2d3307c6b2
math: move cross product out of the .cpp file.
13 년 전
Sam Hocevar
60a2e83d54
xbox: start working on an Xbox/Direct3D port.
13 년 전
Sam Hocevar
6951578bb7
math: minor compilation fixes for Visual Studio. Still does not link.
13 년 전
Sam Hocevar
0a52e68f6f
math: rename matrix.h to vector.h and simplify some stuff, especially in
the matrix code itself.
13 년 전
Sam Hocevar
c8d5630e4e
math: finally get the GLSL-like swizzling to work.
13 년 전
Sam Hocevar
d38a79ee3d
math: move most vector and matrix member functions to global functions.
13 년 전
Sam Hocevar
433d05964c
core: implement complex numbers and add unit tests for these.
13 년 전
Sam Hocevar
3e9d3e323b
math: build quaternions from rotation matrices and conversely.
13 년 전
Sam Hocevar
def84d569d
core: implement a quaternion class and tighten some vector operation rules
to avoid common programming errors.
13 년 전
Sam Hocevar
01ebcec3b8
core: split vector operations into linear and non-linear so that we can
reuse the linear operations in quaternions. Also mark some constructors
explicit to better spot coding errors.
13 년 전
Sam Hocevar
3978ea9e2a
core: fix bugs in mat4::lookat() and mat4::perspective(), and ensure these
function use degrees rather than radians.
13 년 전