Bladeren bron

math: rename matrix.h to vector.h and simplify some stuff, especially in

the matrix code itself.
legacy
Sam Hocevar sam 13 jaren geleden
bovenliggende
commit
0a52e68f6f
15 gewijzigde bestanden met toevoegingen van 1227 en 1241 verwijderingen
  1. +2
    -2
      src/Makefile.am
  2. +1
    -1
      src/core.h
  3. +1
    -1
      src/eglapp.h
  4. +1
    -1
      src/image/image.h
  5. +1
    -1
      src/input.h
  6. +0
    -1227
      src/lol/math/matrix.h
  7. +1
    -1
      src/lol/math/remez.h
  8. +1213
    -0
      src/lol/math/vector.h
  9. +1
    -1
      src/platform/nacl/naclapp.h
  10. +1
    -1
      src/platform/ps3/ps3app.h
  11. +1
    -1
      src/platform/sdl/sdlapp.h
  12. +0
    -0
      src/vector.cpp
  13. +2
    -2
      test/Makefile.am
  14. +0
    -0
      test/benchmark/vector.cpp
  15. +2
    -2
      test/unit/vector.cpp

+ 2
- 2
src/Makefile.am Bestand weergeven

@@ -2,7 +2,7 @@
noinst_LIBRARIES = liblol.a

liblol_a_SOURCES = \
core.h matrix.cpp real.cpp tiler.cpp tiler.h dict.cpp dict.h \
core.h vector.cpp real.cpp tiler.cpp tiler.h dict.cpp dict.h \
audio.cpp audio.h scene.cpp scene.h font.cpp font.h layer.cpp layer.h \
map.cpp map.h entity.cpp entity.h ticker.cpp ticker.h lolgl.h \
tileset.cpp tileset.h forge.cpp forge.h video.cpp video.h log.cpp log.h \
@@ -13,7 +13,7 @@ liblol_a_SOURCES = \
platform.cpp platform.h sprite.cpp sprite.h trig.cpp trig.h \
\
lol/unit.h \
lol/math/matrix.h lol/math/real.h lol/math/remez.h \
lol/math/vector.h lol/math/real.h lol/math/remez.h \
\
application/application.cpp application/application.h \
eglapp.cpp eglapp.h \


+ 1
- 1
src/core.h Bestand weergeven

@@ -65,7 +65,7 @@ static inline int isnan(float f)
#include "trig.h"
#include "half.h"
#include "lol/math/real.h"
#include "lol/math/matrix.h"
#include "lol/math/vector.h"
#include "numeric.h"
#include "timer.h"
#include "thread/thread.h"


+ 1
- 1
src/eglapp.h Bestand weergeven

@@ -16,7 +16,7 @@
#if !defined __LOL_EGLAPP_H__
#define __LOL_EGLAPP_H__

#include "lol/math/matrix.h"
#include "lol/math/vector.h"

namespace lol
{


+ 1
- 1
src/image/image.h Bestand weergeven

@@ -16,7 +16,7 @@
#if !defined __LOL_IMAGE_H__
#define __LOL_IMAGE_H__

#include "lol/math/matrix.h"
#include "lol/math/vector.h"

namespace lol
{


+ 1
- 1
src/input.h Bestand weergeven

@@ -16,7 +16,7 @@
#if !defined __LOL_INPUT_H__
#define __LOL_INPUT_H__

#include "lol/math/matrix.h"
#include "lol/math/vector.h"

namespace lol
{


+ 0
- 1227
src/lol/math/matrix.h
Diff onderdrukt omdat het te groot bestand
Bestand weergeven


+ 1
- 1
src/lol/math/remez.h Bestand weergeven

@@ -18,7 +18,7 @@

#include <cstdio>

#include "lol/math/matrix.h"
#include "lol/math/vector.h"

namespace lol
{


+ 1213
- 0
src/lol/math/vector.h
Diff onderdrukt omdat het te groot bestand
Bestand weergeven


+ 1
- 1
src/platform/nacl/naclapp.h Bestand weergeven

@@ -16,7 +16,7 @@
#if !defined __LOL_NACLAPP_H__
#define __LOL_NACLAPP_H__

#include "lol/math/matrix.h"
#include "lol/math/vector.h"

namespace lol
{


+ 1
- 1
src/platform/ps3/ps3app.h Bestand weergeven

@@ -16,7 +16,7 @@
#if !defined __LOL_PS3APP_H__
#define __LOL_PS3APP_H__

#include "lol/math/matrix.h"
#include "lol/math/vector.h"

namespace lol
{


+ 1
- 1
src/platform/sdl/sdlapp.h Bestand weergeven

@@ -16,7 +16,7 @@
#if !defined __LOL_SDLAPP_H__
#define __LOL_SDLAPP_H__

#include "lol/math/matrix.h"
#include "lol/math/vector.h"

namespace lol
{


src/matrix.cpp → src/vector.cpp Bestand weergeven


+ 2
- 2
test/Makefile.am Bestand weergeven

@@ -22,14 +22,14 @@ noinst_PROGRAMS = quad benchsuite testsuite
TESTS = testsuite

testsuite_SOURCES = testsuite.cpp \
unit/matrix.cpp unit/half.cpp unit/trig.cpp unit/build.cpp \
unit/vector.cpp unit/half.cpp unit/trig.cpp unit/build.cpp \
unit/real.cpp unit/image.cpp unit/quat.cpp unit/cmplx.cpp
testsuite_CPPFLAGS = @LOL_CFLAGS@ @PIPI_CFLAGS@
testsuite_LDFLAGS = $(top_builddir)/src/liblol.a @LOL_LIBS@ @PIPI_LIBS@
testsuite_DEPENDENCIES = $(top_builddir)/src/liblol.a

benchsuite_SOURCES = benchsuite.cpp \
benchmark/matrix.cpp benchmark/half.cpp benchmark/trig.cpp \
benchmark/vector.cpp benchmark/half.cpp benchmark/trig.cpp \
benchmark/real.cpp
benchsuite_CPPFLAGS = @LOL_CFLAGS@ @PIPI_CFLAGS@
benchsuite_LDFLAGS = $(top_builddir)/src/liblol.a @LOL_LIBS@ @PIPI_LIBS@


test/benchmark/matrix.cpp → test/benchmark/vector.cpp Bestand weergeven


test/unit/matrix.cpp → test/unit/vector.cpp Bestand weergeven

@@ -1,7 +1,7 @@
//
// Lol Engine
//
// Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
// Copyright: (c) 2010-2012 Sam Hocevar <sam@hocevar.net>
// This program is free software; you can redistribute it and/or
// modify it under the terms of the Do What The Fuck You Want To
// Public License, Version 2, as published by Sam Hocevar. See
@@ -18,7 +18,7 @@
namespace lol
{

LOLUNIT_FIXTURE(MatrixTest)
LOLUNIT_FIXTURE(VectorTest)
{
void SetUp()
{

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