24 Commits (356917292d17b25d001760ed88a162a8c7d8a274)

Author SHA1 Message Date
  Sam Hocevar 356917292d osx: link with the proper OpenGL libraries on OS X. 14 years ago
  Sam Hocevar ba10e59e45 ios: fix iOS build by adding missing files to XCode project. 14 years ago
  Sam Hocevar 7b7d4fe003 build: stop defining ANDROID_NDK and check for __ANDROID__ instead. 14 years ago
  Sam Hocevar 5454005d81 debug: various improvements to the test programs. 14 years ago
  Sam Hocevar 320e70d8c4 core: a few compilation fixes for non-GCC compilers. 14 years ago
  Sam Hocevar b5cb0dffa6 debug: fix PS3 and Android compilation. 14 years ago
  Sam Hocevar 9eeef663d1 debug: add point sprite examples. 14 years ago
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. 14 years ago
  Sam Hocevar 611b599682 debug: more iOS compilation fixes; GL_VERTEX_ARRAY isn't available. 14 years ago
  Sam Hocevar 28f0fc2675 debug: fix iOS compilation of the debug quad code. 14 years ago
  Sam Hocevar 473166f72d ios: update XCode project and fix a GL test compilation issue. 14 years ago
  Sam Hocevar ecb0d80b7e android: fix Android NDK compilation. 14 years ago
  Sam Hocevar 7cfcfb2413 shader: factor the uniform handling logic into platform-independent methods 14 years ago
  Sam Hocevar e3e99deb12 debug: add a debug example with a shader and a uniform matrix parameter, to 14 years ago
  Sam Hocevar 1e9cfba718 debug: add new shader tests and write some Cg equivalents on the PS3. 14 years ago
  Sam Hocevar 9bea12367d debug: minor updates to the debug quad code. 14 years ago
  Sam Hocevar ad17147b43 debug: refactor quad test. 14 years ago
  Sam Hocevar 66102168e3 debug: make the GL test compile on Android. 14 years ago
  Sam Hocevar 6ef55ca61f ps3: some compilation fixes to accomodate for recent debug additions. 14 years ago
  Sam Hocevar b71ed99d8e debug: reset the GL state more aggressively between quad renderings; this 14 years ago
  Sam Hocevar 5123b94188 debug: reset texture unit in the GL quad. 14 years ago
  Sam Hocevar ffb7037da8 debug: add a slightly more complex vertex buffer test quad. 14 years ago
  Sam Hocevar a84eb53f8e debug: some code cleanup in the quad tests. 14 years ago
  Sam Hocevar 660962e894 build: put debug stuff and shader stuff in subdirectories. 14 years ago
  Sam Hocevar ccc725334a build: check for glBegin, which we won't end up using anyway. 14 years ago
  Sam Hocevar 0f143850e0 debug: add GLSL 1.20 and 1.30 shaders to the debug quad. 14 years ago
  Sam Hocevar 1fa6fb6994 debug: convert debug quad shaders to GLSL 1.30. 14 years ago
  Sam Hocevar 20214ecc4b debug: more complex vertex buffer test. 14 years ago
  Sam Hocevar 652e39d88b debug: add vertex shader examples to the debug quad. 14 years ago
  Sam Hocevar 9d48660e3e debug: display larger debug quads to avoid wasting space. 14 years ago
  Sam Hocevar e7019edcac debug: more debug quad tests, 1.20 shaders. 14 years ago
  Sam Hocevar 30e697f7bd test: start writing really minimalist GL rendering tests. 14 years ago
  Sam Hocevar cbd7449234 debug: re-add old fixed pipeline code to the debugquad. 14 years ago
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 years ago
  Sam Hocevar d18820d320 video: enforce shader-enabled GL implementations, getting rid of a lot 14 years ago
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. 14 years ago
  Sam Hocevar 8f72b1739a gl: use glActiveTexture() instead of glClientActiveTexture() to match 15 years ago
  Sam Hocevar 0e7bec2977 Use glClientActiveTexture() wherever it appears to make sense. 15 years ago
  Sam Hocevar 1fc1b60e66 Add transparency to DebugQuad and ensure it gets rendered over everything. 15 years ago
  Sam Hocevar 39697202d8 The DebugQuad object now rotates with time. 15 years ago
  Sam Hocevar df21968ce2 Add texturing support to DebugQuad. Works with OpenGL (fixed pipeline 15 years ago
  Sam Hocevar 246bce7dd7 Add a DebugQuad class for simple feature testing. 15 years ago