89 Révisions (36c36525a2a77220a60886ecdf8c8e71998deb7c)

Auteur SHA1 Message Date
  Sam Hocevar 06c4ec01c3 base: move headers around and promote gpu/ to lol/gpu/. il y a 12 ans
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. il y a 12 ans
  Sam Hocevar 3adf42b00c build: hide LolFx external declarations behind macros. il y a 12 ans
  Sam Hocevar 39cd7a1fd0 build: revert the weak symbol work; it confuses Visual Studio too much. il y a 12 ans
  Sam Hocevar d3af7653c0 build: provide weak symbols for lol_sdl_main on Visual Studio. il y a 12 ans
  Sam Hocevar 96256f45ce build: use our own main() wrapper in addition to SDL's, and only il y a 12 ans
  Sam Hocevar 8613d04c03 core: implement a cool ASSERT() macro. il y a 12 ans
  Sam Hocevar 5402346b16 core: move the Log and Timer classes to the sys/ subdirectory, use il y a 12 ans
  Sam Hocevar 1a54a81167 sys: move thread.h to the sys/ directory. il y a 12 ans
  Sam Hocevar 6a6e46cf0d system: try to autodetect the data directory from the executable path; il y a 12 ans
  Benjamin ‘Touky’ Huet 4393a43752 Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. il y a 12 ans
  Benjamin ‘Touky’ Huet 3d56a23a55 Added geometry basic functions. il y a 12 ans
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. il y a 12 ans
  Sam Hocevar 10d5d30b85 image: a few colour conversion routines. il y a 12 ans
  Sam Hocevar d49bb04d20 build: rename “core” directory to “base” because the former is used for core il y a 12 ans
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. il y a 12 ans
  Sam Hocevar 2a5d9ed4d8 build: rename Map to LevelMap so that we can use Map for the hashmap. il y a 12 ans
  Sam Hocevar 397c7f2fda core: implement hashing functions for half, float and double. il y a 12 ans
  Sam Hocevar 0149c30df4 core: refactor the Hash class so that we can hash base types, too. il y a 12 ans
  Sam Hocevar f2b71d368e core: new String class. il y a 12 ans
  Sam Hocevar 4a6d092a74 mesh: start working on mesh and submesh stuff. il y a 12 ans
  Sam Hocevar b438a94642 input: add the Keyboard abstraction object type. il y a 12 ans
  Sam Hocevar b9aba5d27a gpu: put the texture creation code in its own class; for now a lot of things are il y a 12 ans
  Sam Hocevar 26c432be90 gpu: sip an empty LolFx class that embeds the compiler. il y a 12 ans
  Sam Hocevar 44180ce402 build: switch the Android native build rules to autoconf; still a bit rough il y a 12 ans
  Sam Hocevar ed499e0c07 build: add libSDLmain.a binaries for GUI MinGW builds; the provided static il y a 12 ans
  Sam Hocevar cb1f420933 core: fix the Windows and OS X builds with SDL. il y a 12 ans
  Sam Hocevar 5bd24fa1d3 build: hide the SDL_main.h inclusion in core.h, and only activate it il y a 12 ans
  Sam Hocevar caec5ed082 build: allow to build the PS3 binaries from Visual Studio if the proper il y a 12 ans
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. il y a 12 ans
  Sam Hocevar 8375f3443d build: fix the PS3 port by using our trig.h everywhere instead of stdlib il y a 12 ans
  Sam Hocevar 86a16aaff6 easymesh: move the Mesh builder into the engine core. il y a 12 ans
  Sam Hocevar e2295392b8 gpu: first FrameBuffer GPU class. il y a 12 ans
  Sam Hocevar b83a7eccca nacl: remove our old hack of #including the file containing main() from il y a 12 ans
  Sam Hocevar 58b3c20b86 input: add core joystick support and bind the SDL input to that. il y a 13 ans
  Sam Hocevar 08fc460668 core: move the Camera class from Orbital to the engine core. il y a 13 ans
  Sam Hocevar 578368f452 gpu: abstraction class for index buffers; the cube tutorial no longer il y a 13 ans
  Sam Hocevar 02e31f5c41 core: add a simple Array template class. il y a 13 ans
  Sam Hocevar 4e4d5a8e06 build: fix GCC build; it doesn't like to have a local file called debug/debug.h. il y a 13 ans
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). il y a 13 ans
  Sam Hocevar f7e202a7c8 gpu: implement vertex buffer streams for Direct3D. OpenGL is missing for now. il y a 13 ans
  Sam Hocevar 5218c59ab7 gpu: start working on a template-based vertex buffer class. il y a 13 ans
  Sam Hocevar 56e4332597 build: reorganise math files in a single "math" directory, and get rid of the il y a 13 ans
  Sam Hocevar b4610706c0 math: move half.h into the public headers. il y a 13 ans
  Sam Hocevar 0a52e68f6f math: rename matrix.h to vector.h and simplify some stuff, especially in il y a 13 ans
  Sam Hocevar 48bf48a4e4 math: move the Remez algorithm implementation to the core. il y a 13 ans
  Sam Hocevar 0161879a84 core: try to merge Ticker and Emcee. Still not very good. il y a 13 ans
  Sam Hocevar 3d3ec36548 core: start working on the Emcee class. il y a 13 ans
  Sam Hocevar 29db078d6a core: add a mediocre threading system as the base for the real thing. il y a 13 ans
  Sam Hocevar 11fb586a20 gpu: start implementing a vertex buffer object. il y a 13 ans