Sam Hocevar
|
d6634da83f
|
build: fix the WTFPL site URL in all code comments.
|
12 vuotta sitten |
Sam Hocevar
|
28728814cc
|
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
|
12 vuotta sitten |
Sam Hocevar
|
7b7d4fe003
|
build: stop defining ANDROID_NDK and check for __ANDROID__ instead.
According to David Turner, “it should be the only thing that NDK users
should be testing again.”
|
13 vuotta sitten |
Sam Hocevar
|
f23ce9c7b4
|
ui: add a Platform class to query information about the current platform.
Implement GetMouseCount() to query the number of mice on the system.
|
14 vuotta sitten |
Sam Hocevar
|
8848cf53db
|
Put everything in the "lol" namespace. Better late than never.
|
14 vuotta sitten |
Sam Hocevar
|
e41dd3a949
|
Create the SdlApp class to avoid code duplication. Ensure USE_SDL is
tested wherever relevant.
|
14 vuotta sitten |
Sam Hocevar
|
21fd077d12
|
Reduce audio latency by using 1K samples instead of 4K.
|
14 vuotta sitten |
Sam Hocevar
|
640735731a
|
Add preliminary support for sound samples. Implement click.
|
14 vuotta sitten |
Sam Hocevar
|
0ed566d3cc
|
Complete Lol Engine / Deus Hax / Monsterz split.
|
14 vuotta sitten |
Sam Hocevar
|
50e4f67254
|
Get the timer to talk milliseconds instead of seconds.
|
14 vuotta sitten |
Sam Hocevar
|
0d78ca44ca
|
Implement Timer::PollSeconds(), if necessary.
|
14 vuotta sitten |
Sam Hocevar
|
8bfb98c160
|
Implement a better timing mechanism for fixed framerate. Accuracy is
sub-millisecond but can be improved if we get rid of SDL timers.
|
14 vuotta sitten |