Sam Hocevar
d64b117b8d
build: fix license and copyright information.
9 anni fa
Sam Hocevar
70edc0d38e
misc: carry on with the lowercase rampage.
Using “Array” instead of “array” is now fully deprecated, and I replaced
the Log::Debug() etc. functions with msg::debug() etc. because log:: was
unavailable due to being a maths function.
Added up-to-date copyright notice and BOM to modified files, just in case.
9 anni fa
Sam Hocevar
03c17fcae4
base: clean up and refactor containers.
The containers no longer force the user to use the ptrdiff_t type for
size information. For convenience, size() now always returns an int,
and the size_s() method offers a way to handle arrays with more than
2 billion elements. Internally, we still use ptrdiff_t, though.
Since so much code had to be changed, I took the opportunity to get
rid of capitalised accessors for classes that are lowercase.
9 anni fa
Benjamin ‘Touky’ Huet
b0e0678468
Mesh: PrimitiveRenderer naming convention fixup
9 anni fa
Benjamin ‘Touky’ Huet
49e1588f52
MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks
9 anni fa
Benjamin ‘Touky’ Huet
51a4b892c7
MultiScene: Phase 3: Added PrimitiveSource & PrimitiveRenderer and corresponding rendering pipeline
9 anni fa
Benjamin ‘Touky’ Huet
22322d50fd
Scene::AddPrimitive now only supports Primitive because why not
9 anni fa
Benjamin ‘Touky’ Huet
a7d6e0190e
Scene stuff is back to non-static logic with a few tricks
Scene rendering logic is now better
9 anni fa
Benjamin ‘Touky’ Huet
cfcff9acc3
MultiScene: Phase 1: g_scene removal and conversion to Scene::
9 anni fa
Benjamin ‘Touky’ Huet
73f729d2ef
MeshViewer refactor is on good way
Reworked Primitive logic for scene rendering
FileUpdateTester works now .....
10 anni fa
Benjamin ‘Touky’ Huet
796232d22b
Added various stuff
10 anni fa
Sam Hocevar
d373081b80
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
and 2) fuck the Visual Studio compiler that crashes when confused.
10 anni fa
Sam Hocevar
cd988786b9
build: reorganise includes so that we can use precompiled headers later.
10 anni fa
Sam Hocevar
fe665f85b4
base: strip core.h from its contents and put it in public/private headers.
10 anni fa
Sam Hocevar
3862ad59dc
base: going on a lowercase rampage; today’s victim: Array.
10 anni fa
Sam Hocevar
79ed58f1f0
Merge branch 'master' into scenegraph
10 anni fa
Sam Hocevar
47e71bda63
base: rough implementation of safe enums with minimal ToString() support.
10 anni fa
Benjamin ‘Touky’ Huet
1e4af19a89
Praise the Safe-Enum.
Implemented Safe-Enum for everyone.
Now the power is in the Safe-Enum for all.
10 anni fa
Sam Hocevar
c9b8ff54a1
misc: some refactoring in texture handling.
10 anni fa
Sam Hocevar
1945e85afc
scene: start working on the scene class reorganisation.
11 anni fa
Benlitz
b07f6aba93
mesh: submesh class working, can be rendered with any compatible shader without caring of attributes
11 anni fa
Sam Hocevar
1c3ca01ea0
build: fix a few compiler warnings here and there.
12 anni fa
Benjamin ‘Touky’ Huet
c7219ff1dd
New year copyright update.
12 anni fa
Sam Hocevar
d6634da83f
build: fix the WTFPL site URL in all code comments.
12 anni fa
Sam Hocevar
4a6d092a74
mesh: start working on mesh and submesh stuff.
12 anni fa