Sam Hocevar
d64b117b8d
build: fix license and copyright information.
9 лет назад
Sam Hocevar
70edc0d38e
misc: carry on with the lowercase rampage.
Using “Array” instead of “array” is now fully deprecated, and I replaced
the Log::Debug() etc. functions with msg::debug() etc. because log:: was
unavailable due to being a maths function.
Added up-to-date copyright notice and BOM to modified files, just in case.
9 лет назад
Sam Hocevar
03c17fcae4
base: clean up and refactor containers.
The containers no longer force the user to use the ptrdiff_t type for
size information. For convenience, size() now always returns an int,
and the size_s() method offers a way to handle arrays with more than
2 billion elements. Internally, we still use ptrdiff_t, though.
Since so much code had to be changed, I took the opportunity to get
rid of capitalised accessors for classes that are lowercase.
9 лет назад
Benjamin ‘Touky’ Huet
b0e0678468
Mesh: PrimitiveRenderer naming convention fixup
9 лет назад
Benjamin ‘Touky’ Huet
49e1588f52
MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks
9 лет назад
Benjamin ‘Touky’ Huet
51a4b892c7
MultiScene: Phase 3: Added PrimitiveSource & PrimitiveRenderer and corresponding rendering pipeline
9 лет назад
Benjamin ‘Touky’ Huet
22322d50fd
Scene::AddPrimitive now only supports Primitive because why not
9 лет назад
Benjamin ‘Touky’ Huet
a7d6e0190e
Scene stuff is back to non-static logic with a few tricks
Scene rendering logic is now better
9 лет назад
Benjamin ‘Touky’ Huet
cfcff9acc3
MultiScene: Phase 1: g_scene removal and conversion to Scene::
9 лет назад
Benjamin ‘Touky’ Huet
73f729d2ef
MeshViewer refactor is on good way
Reworked Primitive logic for scene rendering
FileUpdateTester works now .....
10 лет назад
Benjamin ‘Touky’ Huet
796232d22b
Added various stuff
10 лет назад
Sam Hocevar
d373081b80
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
and 2) fuck the Visual Studio compiler that crashes when confused.
10 лет назад
Sam Hocevar
cd988786b9
build: reorganise includes so that we can use precompiled headers later.
10 лет назад
Sam Hocevar
fe665f85b4
base: strip core.h from its contents and put it in public/private headers.
10 лет назад
Sam Hocevar
3862ad59dc
base: going on a lowercase rampage; today’s victim: Array.
10 лет назад
Sam Hocevar
79ed58f1f0
Merge branch 'master' into scenegraph
10 лет назад
Sam Hocevar
47e71bda63
base: rough implementation of safe enums with minimal ToString() support.
10 лет назад
Benjamin ‘Touky’ Huet
1e4af19a89
Praise the Safe-Enum.
Implemented Safe-Enum for everyone.
Now the power is in the Safe-Enum for all.
10 лет назад
Sam Hocevar
c9b8ff54a1
misc: some refactoring in texture handling.
10 лет назад
Sam Hocevar
1945e85afc
scene: start working on the scene class reorganisation.
11 лет назад
Benlitz
b07f6aba93
mesh: submesh class working, can be rendered with any compatible shader without caring of attributes
11 лет назад
Sam Hocevar
1c3ca01ea0
build: fix a few compiler warnings here and there.
12 лет назад
Benjamin ‘Touky’ Huet
c7219ff1dd
New year copyright update.
12 лет назад
Sam Hocevar
d6634da83f
build: fix the WTFPL site URL in all code comments.
12 лет назад
Sam Hocevar
4a6d092a74
mesh: start working on mesh and submesh stuff.
12 лет назад