33 Commit (3b00a2e5eea88f77faf2b24e5a2122701a78c9a3)

Autore SHA1 Messaggio Data
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 9 anni fa
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick 10 anni fa
  Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 10 anni fa
  Benjamin ‘Touky’ Huet 9c07e8c2e0 Added Thread classes 10 anni fa
  Benjamin ‘Touky’ Huet f67da65818 First pass of EasyMesh split & refactor 10 anni fa
  Sam Hocevar a07844682e build: remove dead PS3 code. 10 anni fa
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10 anni fa
  Sam Hocevar 4be9ea2a4e misc: replace NULL with nullptr. 10 anni fa
  Sam Hocevar e996e953c8 sys: fix unititialised class member in File. 10 anni fa
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 anni fa
  Sam Hocevar 378eaec1cb sys: use the fully working std::atomic instead of our placeholder class. 10 anni fa
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. 10 anni fa
  Sam Hocevar 44dec8612e core: fix minor Windows and Raspberry compilation issues. 10 anni fa
  Sam Hocevar 7e769d6c79 base: make the safe enums slightly safer. :-) 10 anni fa
  Benjamin ‘Touky’ Huet f5e37a4337 AddedSprite_sorter stores parameters now. 10 anni fa
  Benjamin ‘Touky’ Huet 58a0c1001a ThreadManager is now an entity, it's awesooooome 10 anni fa
  Benjamin ‘Touky’ Huet 3d4b3d53c3 Added bunch of stuff on threads and images. 10 anni fa
  Sam Hocevar c9b8ff54a1 misc: some refactoring in texture handling. 10 anni fa
  Benjamin ‘Touky’ Huet fe7f7b9fdb Added Base directory logic similar to File class, with windows only implementation -for now- 10 anni fa
  Sam Hocevar f67d7ecb0f sys: const correctness in file operations. 11 anni fa
  Sam Hocevar 0f3805be4c android: various fixes, but the switch to NativeActivity isn't complete. 11 anni fa
  Sam Hocevar af2fdff577 android: ensure the asset manager is initialised (hint: it's not). 11 anni fa
  Benjamin ‘Touky’ Huet ec9c215459 small tweak on file object. 11 anni fa
  Sam Hocevar d4372a6a1e android: open files through the asset manager, meaning Lua works. 12 anni fa
  Sam Hocevar 5e5deb84d2 build: fix X360 and PS3 builds. 12 anni fa
  Sam Hocevar 526feb9b80 sys: use progressively larger temporary buffers when reading files. 12 anni fa
  Sam Hocevar e041ea7602 sys: don't read files on the stack; either we'll overflow or we'll be slow. 12 anni fa
  Sam Hocevar ba58bbbdcd ps3: implement Lua file loading. 12 anni fa
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. 12 anni fa
  Sam Hocevar b67441babb sys: be more resilient if the file we try to read doesn’t exist. 12 anni fa
  Sam Hocevar 03d135f06d sys: don’t use fopen on the PS3. 12 anni fa
  Sam Hocevar 2932b55556 sys: prototype for the file reading functions. 12 anni fa
  Sam Hocevar c7767c6c64 sys: create an empty File class. 12 anni fa
  Sam Hocevar 06c4ec01c3 base: move headers around and promote gpu/ to lol/gpu/. 12 anni fa