Sam Hocevar
2c484bc8ae
Add NX64 platform to projects.
5年前
Sam Hocevar
b5de2bd6e6
math: implement <<(ostream &, real).
5年前
Sam Hocevar
2bf54ebcb0
math: use std::string logic rather than printf() for real number formatting.
5年前
Sam Hocevar
aedc1da589
build: remove built-in bullet compilation on Linux.
Executables that use libbullet are now 1 MiB smaller (stripped!).
6年前
Sam Hocevar
1186c08ad7
entity: add a flag system.
This lets us get rid of m_autorelease and m_destroy and we’ll be able
to implement init_game/init_draw later, for stuff that must happen
on the render thread.
6年前
Sam Hocevar
9c13aabe98
build: fix the mingw cross compilation.
6年前
Sam Hocevar
8c81b07465
input: start replacing controller functions with standard input functions.
Controller::WasKeyReleasedThisFrame() is now keyboard->key_released() so
there is usually no need for a controller. They will completely disappear
when joystick axis binding has been ported to InputDevice.
6年前
Sam Hocevar
4ee191fbf4
engine: start working on a tickable object, cleaner than entities.
6年前
Sam Hocevar
a57cecaf98
input: remove a lot of unnecessarily convoluted code.
In particular, get rid of the enum magic; we can use map<string,int> if we
really need some named enums. Which we usually don’t.
6年前
Sam Hocevar
1f9be92a66
Use smart pointers in a lot of the rendering code.
6年前
Sam Hocevar
6e428a6243
Remove deprecated code I don’t understand.
6年前
Sam Hocevar
0e79b79d23
Remove the overly complex thread manager.
6年前
Sam Hocevar
2df434a2b2
Remove obsolete file.
6年前
Sam Hocevar
beeded3d85
render: simplify Renderer code
The scene now owns its renderer, so there is no need to keep a list
of existing renderers and to call Renderer::Get().
6年前
Sam Hocevar
34fab09274
Remove NaCl support. Google is deprecating it.
6年前
Sam Hocevar
67dd817aa2
math: remove unused trig code.
Let’s be honest, I’m never gonna use it in its current form.
6年前
Sam Hocevar
6dd7a0cb39
Another lowercase switching frenzy, because why not.
6年前
Sam Hocevar
50e494803d
Replace array::empty() with array::clear().
We used to have lol::map::empty() to empty maps, but in std::map
this method is called clear(). It sounds safe to harmonise between
our types and have lol::array::clear() too.
6年前
Sam Hocevar
7faedd4517
build: fix linking with Bullet on Linux.
6年前
Sam Hocevar
af06563b94
Do not try to link with liblol-bullet if Bullet was disabled.
6年前
Sam Hocevar
f6c386f560
Allow to build without Bullet Physics.
6年前
Sam Hocevar
37abf6193f
RIP lol::String ⚰️ LOL
7年前
Sam Hocevar
1105a075ce
Rename lol::Timer to lol::timer. Because.
7年前
Sam Hocevar
cfeaeabf2d
Get rid of lol::map because std::map is obviously superior.
7年前
Sam Hocevar
980ff37a58
Get rid of numerous uses of lol::String.
7年前
Sam Hocevar
a99848fd2d
Fix Lua-related compilation issues.
7年前
Sam Hocevar
487c82609c
Make lol-lua an optional dependency.
7年前
Sam Hocevar
c7fa8939f5
Fix a few build issues when features are disabled.
7年前
Sam Hocevar
0239617197
Various compilation and warning fixes.
7年前
Sam Hocevar
44e39867b1
Fix approximately 80 billion compilation warnings.
7年前
Sam Hocevar
2df8762d47
Migrate to Visual Studio 2017.
7年前
Sam Hocevar
b9effc8977
Fix erratic indentation and file encoding.
7年前
Sam Hocevar
7e69ef4cfa
build: fix bluenoise.cpp compilation.
7年前
Sam Hocevar
7b2f3bdcfb
samples: add blue noise generation demo.
8年前
Sam Hocevar
7558d0664a
image: more method renaming for consistency.
7年前
touky
6c2aee32a4
fixes
debug draw fixes are really un-numerous in ze lol, it seems
8年前
touky
eb943fc5e3
Lolua small simplification
getter default params are better now
8年前
touky
0cdeb424d9
2nd pass, removed all old code, and fixed all the wrong usages
8年前
touky
4d78d62a70
Lolua refactor 2nd pass: New version is much simpler and practical
Next pass is clean-up and fix of all the old usage
8年前
Sam Hocevar
0ef4e3c203
Clean up a lot of shader crap
8年前
Sam Hocevar
96d725fd71
lua: replace lol::LuaState with the original lua_State
We have no hope of extending lua_State to add more data to it, because
that object may be created by Lua itself, for instance within a coroutine,
and it has no knowledge of our version of the object.
8年前
Sam Hocevar
6a35a64dd5
sys: make a few functions lowercase.
8年前
Sam Hocevar
7ccf613a08
build: move Lua to a submodule
8年前
Sam Hocevar
f1a2b66d62
build: move Bullet to a submodule
8年前
Sam Hocevar
14eafb48f5
build: add flags to disable unwanted builds
For now the flags are: --disable-doc --disable-test
--disable-samples --disable-tutorial.
8年前
Sam Hocevar
ce05d8589a
build: refactor msbuild files for usage as a submodule
8年前
Sam Hocevar
c6f4070e70
build: refactor autotools files for out-of-tree builds.
All these changes will allow us to more easily add Lol Engine as a
submodule of another Git project.
8年前
Sam Hocevar
ba0e467a2e
build: rename liblolcore to liblol-core, etc.
8年前
Sam Hocevar
d84605c105
Remove Xbox 360 support, too much stuff no longer compiles.
9年前
Sam Hocevar
078751a820
math: all API functions dealing with angles now use radians.
We already have the convenient degrees() and radians() functions to convert
between angle formats. This commit involves a lot of refactoring here and
there and I may have missed some places where conversions were needed. But
hopefully there aren’t may such places.
9年前