57 Commits (4196f315beeb10a13341b03b6a37bc16c3597e10)

Author SHA1 Message Date
  Sam Hocevar d72cb24bc0 build: move sample and tutorial files around. 10 years ago
  Sam Hocevar 9b857804aa math: bigint multiplication (the naïve O(n²) algorithm for now). 10 years ago
  Sam Hocevar ec00776d61 math: start working on a bigint type, which will be the fundation 10 years ago
  Sam Hocevar a07844682e build: remove dead PS3 code. 10 years ago
  Sam Hocevar 8657a3adfa sys: use std::bind for thread workers to avoid ugly casts. 10 years ago
  Sam Hocevar 55897d7cae misc: experiment with two parser libraries (AXE and PEGTL). 10 years ago
  Sam Hocevar 5d9488182f math: extract the gradient generator from simplex noise so that we 10 years ago
  Sam Hocevar b0b5bcc6fa math: tweak simplex noise scale according to dimension. 10 years ago
  Sam Hocevar 0af8c1fd6f math: shitloads of tweaks, optimisations, fixes and comments to the 10 years ago
  Sam Hocevar 45da3662d4 test: add 7-dimensional simplex noise test. 10 years ago
  Sam Hocevar 5065a2653c simplex: replace the N-dimensional gradient array with a simple seed. 10 years ago
  Sam Hocevar 4c95301d31 simplex: use scaling values that match Stefan Gustavson’s paper. 10 years ago
  Sam Hocevar 7ff3456239 simplex: optimisation; reduce the number of matrix multiplications. 10 years ago
  Sam Hocevar a4cbf3fcb2 test: fix vertex positions to match our simplex implementation. 10 years ago
  Sam Hocevar 88603c1ecf test: add simplex noise test program. 10 years ago
  Sam Hocevar 9cf96538d9 build: minor compilation fix. 10 years ago
  Sam Hocevar d040954588 test: blue noise kernel generator. 10 years ago
  Lolbot 56481be48e fixed 6 files out of 2928: 10 years ago
  Benjamin ‘Touky’ Huet cb7a99bac3 Added ShaderBuilder 10 years ago
  Sam Hocevar 2b81246a22 build: reorganise some visual studio shit and comment some files. 10 years ago
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 years ago
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10 years ago
  Sam Hocevar cadc4d18b0 test: move the unit tests to the engine, and lolunit out of the engine. 10 years ago
  Sam Hocevar 0bc2ec0480 build: move VS solution one directory below and create a VS2014 solution. 10 years ago
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. 10 years ago
  Sam Hocevar 12aaff89e3 base: huge refactor in vector.h; GCC compilation times down by 50%. 10 years ago
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 years ago
  Sam Hocevar 398ee1b4d5 base: use lol::array in most places. 10 years ago
  Sam Hocevar ebfd692152 base: simplify code here and there. 10 years ago
  Sam Hocevar 18254349aa image: gather pixel-related types and enums into a single pixel.h header. 10 years ago
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10 years ago
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph 10 years ago
  Sam Hocevar c9b8ff54a1 misc: some refactoring in texture handling. 10 years ago
  Sam Hocevar 32143b8bb4 scene: allow to rotate sprites around the Z axis. 10 years ago
  Lolbot ece13aaabf fixed 19 files out of 2757: 10 years ago
  Benjamin ‘Touky’ Huet a8f0081deb Added tweak to 05_EZMesh to show how custom shader setting works. 10 years ago
  Sam Hocevar 232fa4126d gpu: rename uniforms here and there for consistency. 10 years ago
  Sam Hocevar d46e63ff29 build: VS2012 solution and project tweaks for exotic platforms. 11 years ago
  Benlitz 246af694d8 removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 11 years ago
  Sam Hocevar 388098a178 hsv2rgb 6th 11 years ago
  Sam Hocevar ca87acd033 scene: fix light object usage in various demos and example programs. 11 years ago
  Sam Hocevar 0bd3f1d9ef input: fix or disable input code in side projects so that everything builds. 11 years ago
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. 11 years ago
  Benjamin ‘Touky’ Huet b11e4b8f8c Moved several projects to Input V2. 11 years ago
  Benlitz c1da4619f7 input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) 11 years ago
  Benlitz eab5c46b1e input: added a name the controllers, and a static Get() function to easily retrieve a registered controller 11 years ago
  Benlitz 6b6d0137bb fixed more projects regarding the shader attribute change 11 years ago
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 11 years ago
  Benlitz 8a657ea287 input: Removed previous input system 11 years ago
  Sam Hocevar acb6927224 tutorial: get rid of global variables in the input tutorial. 11 years ago