215 Commits (42813316b8778ac3fe08c85a8782e876da3a65ea)

Author SHA1 Message Date
  Sam Hocevar 42813316b8 build: improve emscripten build. 10 years ago
  Benjamin ‘Touky’ Huet b0e0678468 Mesh: PrimitiveRenderer naming convention fixup 10 years ago
  Sam Hocevar 8639d8a0d3 build: move imgui to external/ because it does not really need a complex build system, just one #include. 10 years ago
  Benjamin ‘Touky’ Huet bd9fddc5d9 Split Tileset in TextureImage -> Tileset 10 years ago
  Benjamin ‘Touky’ Huet 9c07e8c2e0 Added Thread classes 10 years ago
  Benjamin ‘Touky’ Huet 106a7632d1 Small folders tweaks 10 years ago
  Benjamin ‘Touky’ Huet baae344fc2 lua property get/set added, not as nice as I wished, but working. 10 years ago
  Sam Hocevar 483f0d32be build: fix small Makefile error. 11 years ago
  Benjamin ‘Touky’ Huet 596e74c78c Added first pass for Base Lua setup 11 years ago
  Benjamin ‘Touky’ Huet 73cafd5c31 2nd EasyMesh split pass 11 years ago
  Benjamin ‘Touky’ Huet f67da65818 First pass of EasyMesh split & refactor 11 years ago
  Sam Hocevar f791b672ed misc: lots of compilation fixes for Visual Studio (related to mediocre 11 years ago
  Sam Hocevar ec00776d61 math: start working on a bigint type, which will be the fundation 11 years ago
  Sam Hocevar 31477c906e build: remove the LolFx and the EasyMesh compilers for now. 11 years ago
  Sam Hocevar a07844682e build: remove dead PS3 code. 11 years ago
  Sam Hocevar 1106503917 math: simple Perlin noise for comparison purposes. 11 years ago
  Sam Hocevar 5d9488182f math: extract the gradient generator from simplex noise so that we 11 years ago
  Sam Hocevar baebd131fc math: add a simple polynomial template class. 11 years ago
  Sam Hocevar 7bd5a94ca0 image: add the skeleton for a Movie class. 11 years ago
  Guillaume Bittoun 022e686f5b avl_tree: moving avl_tree implementation in lol/base. 11 years ago
  Guillaume Bittoun 7f54caf3c6 avl_tree: moving file in algorithm, adding empty test file and fixing compilation 11 years ago
  Sam Hocevar 4374db93c4 input: use key scancodes everywhere, but add a small fallback for SDL1.2. 11 years ago
  Sam Hocevar 0cc1dd69ba input: use scancodes instead of ASCII values when using SDL v2. 11 years ago
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 11 years ago
  Sam Hocevar cadc4d18b0 test: move the unit tests to the engine, and lolunit out of the engine. 11 years ago
  Sam Hocevar 62f7068516 math: move code from vector.cpp to matrix.cpp and transform.cpp. 11 years ago
  Sam Hocevar 7cf72fd16e base: add a simple tuple implementation. 11 years ago
  Sam Hocevar 11dc5eebcc math: put almost all quaternion/vector/matrix operators in ADL namespaces. 11 years ago
  Sam Hocevar a6327b2469 math: move complex/quaternion code out of vector.h and into transform.h. 11 years ago
  Sam Hocevar b7e237c6ea math: move matrix code out of vector.h into a new matrix.h header. 11 years ago
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 11 years ago
  Sam Hocevar 378eaec1cb sys: use the fully working std::atomic instead of our placeholder class. 11 years ago
  Sam Hocevar 6526c8c904 image: reimplement most image merge operations (overlay, screen, etc.). 11 years ago
  Sam Hocevar 8abafbc686 math: add Array3D template class. Happy, Touky? :-) 11 years ago
  Sam Hocevar 18254349aa image: gather pixel-related types and enums into a single pixel.h header. 11 years ago
  Sam Hocevar c5a3d4873b image: port the DBS dithering method and remove a few dead files. 11 years ago
  Sam Hocevar 478b74c6fe image: we can now read Oric .tap files. 11 years ago
  Sam Hocevar 967ce8141b image: bicubic and Bresenham resampling. 11 years ago
  Sam Hocevar c33c45904b image: brightness, contrast, threshold, invert, dilate, erode, sharpen. 11 years ago
  Sam Hocevar b5e3bc6c2f image: get rid of stock images; we were misusing them where we actually 11 years ago
  Sam Hocevar 6b9f3b66c1 image: add YUV filter, median filter, and image cropping. 11 years ago
  Sam Hocevar e064118dc1 image: ordered dithering is now complete. 11 years ago
  Sam Hocevar 2f752030f0 engine: remove dead code. 11 years ago
  Sam Hocevar 08fb9be357 image: make the various image processing kernels use Array2D instead 11 years ago
  Sam Hocevar 12d249f3fa image: add Convolution() method, with optimisation for separable filters. 11 years ago
  Sam Hocevar 5fb1ce656f math: add an Array2D class that acts like a 2D matrix. 11 years ago
  Sam Hocevar 1dc1c0583a image: port some error diffusion dithering algorithms. 11 years ago
  Sam Hocevar 6c323663ab image: implement AutoContrast(). 11 years ago
  Sam Hocevar eac62b436b image: start to implement some conversions between pixel spaces. 11 years ago
  Sam Hocevar 347e6a0551 image: port libpipi stock images, plus noise and screen rendering. 11 years ago