Sam Hocevar
0ef4e3c203
Clean up a lot of shader crap
8 anni fa
Sam Hocevar
d33c31279e
Fully move meshviewer to its own subdirectory to avoid build errors.
9 anni fa
Benjamin ‘Touky’ Huet
3aac6cb2f2
Reorganizing MeshViewer
9 anni fa
Sam Hocevar
d72cb24bc0
build: move sample and tutorial files around.
10 anni fa
Sam Hocevar
cadc4d18b0
test: move the unit tests to the engine, and lolunit out of the engine.
10 anni fa
Sam Hocevar
79ed58f1f0
Merge branch 'master' into scenegraph
10 anni fa
Sam Hocevar
232fa4126d
gpu: rename uniforms here and there for consistency.
10 anni fa
Benlitz
f104674963
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
11 anni fa
Lolbot
ad2ddbb715
build: convert source files to lowercase.
11 anni fa
Benjamin ‘Touky’ Huet
a573b0908b
MeshViewer : Added shitty texture to bulletproof easymesh UV, and therefore correct wrongly set ones.
11 anni fa
Benjamin ‘Touky’ Huet
bb0051ae8e
render : Added DebugRenderMode & corresponding shaders. naive (VERY) implementation in MeshViewer.
12 anni fa
Sam Hocevar
0ba4e6d9e0
easymesh: interface the shiny shader with new Light objects.
12 anni fa
Lolbot
7e4da3d634
fixed 27 files out of 2315:
- removed 0 CR characters
- removed 188 trailing whitespaces
- replaced 537 tabs with spaces
12 anni fa
Benjamin ‘Touky’ Huet
6db0694db4
Revert shiny.lolfx to previous, monogolo-commit.
12 anni fa
Benjamin ‘Touky’ Huet
4393a43752
Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized.
Useage : "...[.... csg*]" equals "current mesh -CSG- the mesh in the braces".
Keywords : CsgUnion<csgu>, CsgSubstract<csgs>, CsgAnd<csga>, CsgXor<csgx>
TODO : cleanup useless code.
TODO : Some bugs are still present, some face that disappear should not.
TODO : Correct epsilon useage (see geometry files).
TODO : Coplanar face are not handled -at all-.
TODO : Vertex count goes through the roof in case of a Xor.
12 anni fa
Benjamin ‘Touky’ Huet
5e5c8c4e25
specular on cube light. Not the correct effect.
12 anni fa
Benjamin ‘Touky’ Huet
924a2afbbe
the stupidest idea of the day : the cube light, specular still missing.
12 anni fa
Benjamin ‘Touky’ Huet
7c0134ea12
shiny.lolfx now has a PointLight & a DirectionalLight.
Sorry for all the fine projects that use this shader !
12 anni fa
Sam Hocevar
573c5053d9
easymesh: fix point light handling.
12 anni fa
Benjamin ‘Touky’ Huet
828734c3f2
"Point light" Tweak
12 anni fa
Benjamin ‘Touky’ Huet
8cde92fd2e
first commit in a while, small test in ShinyLol
12 anni fa
Sam Hocevar
549566cbf1
lolfx: use square brackets to indicate shader sections.
12 anni fa
Sam Hocevar
291119d087
easymesh: per-fragment lighting in the HLSL shader (PS3, Xbox 360).
12 anni fa
Sam Hocevar
fd77cb00f2
easymesh: fragment-based lighting.
12 anni fa
Sam Hocevar
837e56435d
easymesh: fix the specular highlight in the OpenGL shader.
12 anni fa
Sam Hocevar
23ab462042
gpu: try to patch some simple GLSL shaders on the fly so that they
work on OpenGL ES contexts.
12 anni fa
Sam Hocevar
a36e930a87
easymesh: allow the shader to build on GL ES.
12 anni fa
Sam Hocevar
4621420316
easymesh: fix the HLSL code in shiny.lolfx.
12 anni fa
Sam Hocevar
782379a86a
easymesh: the light direction is now a uniform variable.
12 anni fa
Sam Hocevar
86a16aaff6
easymesh: move the Mesh builder into the engine core.
12 anni fa