87 Révisions (441a20af99e87965fdd0cfc763182ef0b3659117)

Auteur SHA1 Message Date
  Benjamin ‘Touky’ Huet 3b00a2e5ee Added Joystick count il y a 10 ans
  Sam Hocevar d64b117b8d build: fix license and copyright information. il y a 10 ans
  Sam Hocevar 70edc0d38e misc: carry on with the lowercase rampage. il y a 10 ans
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. il y a 10 ans
  Sam Hocevar d9f2b07822 scene: fix multiple crashes in release mode and a few warnings. il y a 10 ans
  Sam Hocevar d6b7882bda input: temporary workaround for a bug preventing us from binding the “A” key with SDL. il y a 10 ans
  Sam Hocevar 2b4d3318d6 Fix a race condition in the file watcher and a few compilation warnings. il y a 10 ans
  Lolbot 3797ac1179 fixed 3 files out of 4212: il y a 10 ans
  Benjamin ‘Touky’ Huet 9acf2e925b lol Buildfix il y a 10 ans
  Benjamin ‘Touky’ Huet 3f167f2f1d ImGui 1.37 il y a 10 ans
  Benjamin ‘Touky’ Huet 3e9e6178ae Small refactor controller tweak il y a 10 ans
  Benjamin ‘Touky’ Huet 9477f1f722 Moved GetKey/Axis status tests to protected, and made them accessible through controller directly to implement layer system in the future. il y a 10 ans
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick il y a 10 ans
  Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) il y a 10 ans
  Benjamin ‘Touky’ Huet 4d3d7de4f2 Name refactors for doc stuff il y a 10 ans
  Benjamin ‘Touky’ Huet 6c3dd67bc0 Controller refactor to enforce InputProfile usage (because why not) il y a 10 ans
  Benjamin ‘Touky’ Huet 9c07e8c2e0 Added Thread classes il y a 10 ans
  Benjamin ‘Touky’ Huet f67da65818 First pass of EasyMesh split & refactor il y a 10 ans
  Benjamin ‘Touky’ Huet f3d30c4111 small tweak in controller il y a 10 ans
  Sam Hocevar aa2bb79c87 input: tweak warning messages. il y a 11 ans
  Sam Hocevar 94f4df0c47 input: fix compilation warning. il y a 11 ans
  Benjamin ‘Touky’ Huet a89dac5c30 Fixed some stuff and added some small tweaks il y a 11 ans
  Benjamin ‘Touky’ Huet 1756726fca Added some shit in controller and text il y a 11 ans
  Sam Hocevar 9ba22b8a58 input: prepare a small API for direct text input. il y a 11 ans
  Sam Hocevar 4374db93c4 input: use key scancodes everywhere, but add a small fallback for SDL1.2. il y a 11 ans
  Sam Hocevar 0cc1dd69ba input: use scancodes instead of ASCII values when using SDL v2. il y a 11 ans
  Sam Hocevar 6f1f7ab895 input: fix a typo in the key list and clean up some code. il y a 11 ans
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, il y a 11 ans
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. il y a 11 ans
  Sam Hocevar b2283cd1a3 build: update VS solution and fix a few compilation warnings. il y a 11 ans
  Sam Hocevar 7dba2ff3a1 base: use ptrdiff_t for array and string sizes and some other things. il y a 11 ans
  Sam Hocevar e49353f457 base: use variadic templates to remove 300+ lines of redundant code. il y a 11 ans
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. il y a 11 ans
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. il y a 11 ans
  Benjamin ‘Touky’ Huet 3d4b3d53c3 Added bunch of stuff on threads and images. il y a 11 ans
  Benjamin ‘Touky’ Huet b98584957c Added Mouse scroll as axis. il y a 11 ans
  Sam Hocevar 0f3805be4c android: various fixes, but the switch to NativeActivity isn't complete. il y a 12 ans
  Benlitz e1241fd974 input: removed static keyword for global input names il y a 12 ans
  Lolbot 91304801cc fixed 22 files out of 2667: il y a 12 ans
  Benjamin ‘Touky’ Huet 2da1903619 Build fix il y a 12 ans
  Benjamin ‘Touky’ Huet 747da72c44 Input : Small refactor, for clarity, easiness and beautification. il y a 12 ans
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. il y a 12 ans
  Benlitz 339f05db73 input: binding multiple key/axis to the same controller action il y a 12 ans
  Sam Hocevar 9cfe17fd8b core: fix some minor compiler warnings. il y a 12 ans
  Benlitz c1da4619f7 input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) il y a 12 ans
  Benlitz 35c5bce344 orbital: upgraded to the new input system and fixed compilation. NOT WORKING since InputGame() is not currently being called by the engine. il y a 12 ans
  Benlitz eab5c46b1e input: added a name the controllers, and a static Get() function to easily retrieve a registered controller il y a 12 ans
  Benlitz b3d306d22e input: added functions to bind keys over axis (not tested) il y a 12 ans
  Benlitz 9b7641df07 input: added a GetAvailableDevices function to retrieve device names. il y a 12 ans
  Benlitz b6b490578e copy-paste failure corrected. il y a 12 ans