250 Commits (45b57cc102fb534d0f76167b2d7dd9fd301013d3)

Author SHA1 Message Date
  Sam Hocevar 144cb0df31 sys: get rid of pthreads. 9 years ago
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 9 years ago
  Sam Hocevar 716585448e sot3000: AMAZING PARALLAX SCROLLING BACKGROUND WOW. 9 years ago
  Benjamin ‘Touky’ Huet fc35f25d3e Fixed the scene destroy crash 9 years ago
  Sam Hocevar 144b6b344c sot3000: more improvememnts. 9 years ago
  Benjamin ‘Touky’ Huet 71ee91fcb1 MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support 9 years ago
  Sam Hocevar e2ba6e44a3 sot3000: make the game code public. 9 years ago
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: 9 years ago
  Sam Hocevar 2cad5dcb28 ld32: bare files for a Ludum Dare 32 game. 9 years ago
  Sam Hocevar d33c31279e Fully move meshviewer to its own subdirectory to avoid build errors. 9 years ago
  Benjamin ‘Touky’ Huet 5abbf24a3e Moved ImGui to a non-versioned-name folder so update are easier (since they happen a lot at this state) 9 years ago
  Lolbot 7b5ccb47d2 fixed 1892 files out of 4212: 9 years ago
  Benjamin ‘Touky’ Huet 3f167f2f1d ImGui 1.37 9 years ago
  Benjamin ‘Touky’ Huet 3aac6cb2f2 Reorganizing MeshViewer 9 years ago
  Sam Hocevar 8682025a10 build: remove deprecated stuff and fix a few Linux build issues. 9 years ago
  Sam Hocevar 8639d8a0d3 build: move imgui to external/ because it does not really need a complex build system, just one #include. 9 years ago
  Benjamin ‘Touky’ Huet a8c3a80eb1 Add color var in lua 9 years ago
  Benjamin ‘Touky’ Huet cf888d721d 3rd pass on lua classes. It works now. It's ..... ALIIIIIIVE 9 years ago
  Benjamin ‘Touky’ Huet 93bf4e496c shared stuff are now in a shared lib among my projects 9 years ago
  Sam Hocevar 2e5d3dfc7e build: clean up Visual Studio solutions and fix AssImp linking. 9 years ago
  Benjamin ‘Touky’ Huet 26604940f2 Added Assimp to VS rules 10 years ago
  Sam Hocevar d72cb24bc0 build: move sample and tutorial files around. 10 years ago
  Sam Hocevar 31477c906e build: remove the LolFx and the EasyMesh compilers for now. 10 years ago
  Sam Hocevar a07844682e build: remove dead PS3 code. 10 years ago
  Sam Hocevar 19727c3ddf lolremez: tweak code so that it builds on Windows (remove unsupported C++/Unix features). 10 years ago
  Sam Hocevar 55897d7cae misc: experiment with two parser libraries (AXE and PEGTL). 10 years ago
  Sam Hocevar e5faf45929 build: some PS4 compilation fixes. 10 years ago
  Sam Hocevar b6cdf81fc4 build: disable ffmpeg on Windows for now. 10 years ago
  Sam Hocevar 41636a86ab build: add mingw’s libgcc to the link command on Visual Studio. 10 years ago
  Sam Hocevar a77d328ce9 build: add FFmpeg libraries to msbuild property sheet. 10 years ago
  Sam Hocevar 97586c549a build: add FFmpeg includes to msbuild property sheet. 10 years ago
  Sam Hocevar 979ccd23d6 build: add FFmpeg binaries for Windows. 10 years ago
  Sam Hocevar 28e8fd6834 image: first GIF encoder iteration. 10 years ago
  Benjamin ‘Touky’ Huet cb7a99bac3 Added ShaderBuilder 10 years ago
  Benjamin ‘Touky’ Huet e57501509f build FIX ? 10 years ago
  Benjamin ‘Touky’ Huet 7cc231228f Added VcProj in sln 10 years ago
  Sam Hocevar 2b81246a22 build: reorganise some visual studio shit and comment some files. 10 years ago
  Sam Hocevar b599c88582 build: fix an infinite loop in one of our build scripts and work around 10 years ago
  Sam Hocevar 7934df34ef build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 10 years ago
  Sam Hocevar 7d8e75b029 build: fix SDL2 library names. 10 years ago
  Sam Hocevar a9b4281b47 build: update our Win32 SDL_image and SDL_mixer. 10 years ago
  Sam Hocevar 7d4a58021f build: use SDL2 on Windows. 10 years ago
  Sam Hocevar d37d124849 sdl: SDL2 video and audio support (no input yet). 10 years ago
  Sam Hocevar b2283cd1a3 build: update VS solution and fix a few compilation warnings. 10 years ago
  Sam Hocevar cadc4d18b0 test: move the unit tests to the engine, and lolunit out of the engine. 10 years ago
  Sam Hocevar 0e91d9cf66 build: fix an infinite loop in recursive rules. 10 years ago
  Sam Hocevar 0bc2ec0480 build: move VS solution one directory below and create a VS2014 solution. 10 years ago
  Sam Hocevar 1ad2430ba9 image: implement Image::Lock2D(). 10 years ago
  Sam Hocevar 59a157a58c build: port solution to VS2013. Muahahaha. 10 years ago
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph 10 years ago