182 Révisions (47e71bda63e357b45329c09b51a2c8296c00236e)

Auteur SHA1 Message Date
  Sam Hocevar 47e71bda63 base: rough implementation of safe enums with minimal ToString() support. il y a 11 ans
  Sam Hocevar 7e769d6c79 base: make the safe enums slightly safer. :-) il y a 11 ans
  Sam Hocevar 231d74f1f8 gpu: implement RenderContext::SetBlendEquation(). il y a 11 ans
  Benjamin ‘Touky’ Huet 1e4af19a89 Praise the Safe-Enum. il y a 11 ans
  Benjamin ‘Touky’ Huet f5e37a4337 AddedSprite_sorter stores parameters now. il y a 11 ans
  Benjamin ‘Touky’ Huet 9a09939793 Added SpriteSorter and SquadShooter il y a 11 ans
  Sam Hocevar c9b8ff54a1 misc: some refactoring in texture handling. il y a 11 ans
  Benjamin ‘Touky’ Huet fd4cb5e350 Added debug stuff il y a 11 ans
  Benjamin ‘Touky’ Huet dbb1d02aa6 Added 2D to 3D DebugLines il y a 11 ans
  Sam Hocevar 76740f77bc math: remove some vector constants that were a bit too specific. il y a 11 ans
  Sam Hocevar 232fa4126d gpu: rename uniforms here and there for consistency. il y a 12 ans
  Sam Hocevar 73891294fe gpu: fix a buffer overflow in our shader compilation wrapper. il y a 12 ans
  Sam Hocevar 752829b7ed gpu: shader fixes for the Web version. il y a 12 ans
  Sam Hocevar 1945e85afc scene: start working on the scene class reorganisation. il y a 12 ans
  Benlitz 845a870c9f gpu: fixed Video::GetSize(), it was previously returning the size of the current viewport, it is now returning the size of the back buffer. il y a 12 ans
  Sam Hocevar 15c3039ba5 misc: fix some coding errors found by Coverity. il y a 12 ans
  Benjamin ‘Touky’ Huet 7c3dab6af9 Fixed an error for Emscripten. il y a 12 ans
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. il y a 12 ans
  Sam Hocevar a7d169caff ps3: some compilation fixes. il y a 12 ans
  Sam Hocevar 9cfe17fd8b core: fix some minor compiler warnings. il y a 12 ans
  Benlitz b07f6aba93 mesh: submesh class working, can be rendered with any compatible shader without caring of attributes il y a 12 ans
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly il y a 12 ans
  Benlitz d775d7da19 gpu: added a SetStream that takes an array of attributes il y a 12 ans
  Sam Hocevar 1b157def49 gpu: add SetDepthMask/GetDepthMask to render contexts. il y a 12 ans
  Lolbot 1f03fedb2d fixed 19 files out of 2773: il y a 12 ans
  Benlitz 26191e40da gpu: getters in RenderContext class il y a 12 ans
  Benlitz 1a2bfe6609 gpu: fixed vbo attribute binding when one of the attribute on the buffer does not exist in the shader il y a 12 ans
  Lolbot 8cc04f0ba9 fixed 7 files out of 2745: il y a 12 ans
  Benlitz 3fc469b1f6 shaders now cache attribute location once they have been retrieved for the first time. il y a 12 ans
  Sam Hocevar 01547a0a20 gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. il y a 12 ans
  Sam Hocevar c6ffd1ffcf build: fix the X360 port. il y a 12 ans
  Sam Hocevar 7ac9be9704 build: fix PS3 and Android builds. il y a 12 ans
  Sam Hocevar a490c8c4c7 lolfx: preprocessor support in the LolFx parser. But this shit is going il y a 12 ans
  Sam Hocevar 8ff1cf9b32 base: disable exceptions in Bison-generated parsers. il y a 12 ans
  Sam Hocevar 068a328651 gpu: fix the Direct3D version of most rendering functions. il y a 12 ans
  Sam Hocevar f0e8676248 gpu: don't use PolygonMode on GL ES. il y a 12 ans
  Sam Hocevar 9158677eae gpu: implement polygon rendering mode in GL and D3D. il y a 12 ans
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). il y a 12 ans
  Sam Hocevar 532f679f8a gpu: get rid of the global D3D device pointer and move D3D initialisation il y a 12 ans
  Sam Hocevar 13fb52cebe gpu: move Video::Clear to Renderer::Clear. il y a 12 ans
  Sam Hocevar 084a98be87 gpu: framebuffers now use the g_render object to restore viewport data. il y a 12 ans
  Sam Hocevar 9befaa5468 gpu: glGenerateMipmap is not available on the PS3, use glGenerateMipmapOES. il y a 12 ans
  Sam Hocevar 024ea25e27 gpu: disable alpha test on GL ES platforms. il y a 12 ans
  Sam Hocevar a75e07d329 gpu: add full support for alpha test in GL and D3D. il y a 12 ans
  Sam Hocevar 87a9c3730c gpu: implement all depth test functions in the renderer. il y a 12 ans
  Sam Hocevar 0b93890556 gpu: implement face culling mode in render contexts. il y a 12 ans
  Sam Hocevar 45c13689ec gpu: implement blend function and alpha test in the renderer. il y a 12 ans
  Benlitz eaa63d0b69 Added mipmap generation function for textures (i lied, it was easy with d3d9 <3) il y a 12 ans
  Sam Hocevar 7c8fc6df12 gpu: move more platform-specific code from Video to Render. il y a 12 ans
  Sam Hocevar 274a732e3c gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext il y a 12 ans