182 次代码提交 (47e71bda63e357b45329c09b51a2c8296c00236e)

作者 SHA1 备注 提交日期
  Sam Hocevar 47e71bda63 base: rough implementation of safe enums with minimal ToString() support. 11 年前
  Sam Hocevar 7e769d6c79 base: make the safe enums slightly safer. :-) 11 年前
  Sam Hocevar 231d74f1f8 gpu: implement RenderContext::SetBlendEquation(). 11 年前
  Benjamin ‘Touky’ Huet 1e4af19a89 Praise the Safe-Enum. 11 年前
  Benjamin ‘Touky’ Huet f5e37a4337 AddedSprite_sorter stores parameters now. 11 年前
  Benjamin ‘Touky’ Huet 9a09939793 Added SpriteSorter and SquadShooter 11 年前
  Sam Hocevar c9b8ff54a1 misc: some refactoring in texture handling. 11 年前
  Benjamin ‘Touky’ Huet fd4cb5e350 Added debug stuff 11 年前
  Benjamin ‘Touky’ Huet dbb1d02aa6 Added 2D to 3D DebugLines 11 年前
  Sam Hocevar 76740f77bc math: remove some vector constants that were a bit too specific. 11 年前
  Sam Hocevar 232fa4126d gpu: rename uniforms here and there for consistency. 11 年前
  Sam Hocevar 73891294fe gpu: fix a buffer overflow in our shader compilation wrapper. 11 年前
  Sam Hocevar 752829b7ed gpu: shader fixes for the Web version. 11 年前
  Sam Hocevar 1945e85afc scene: start working on the scene class reorganisation. 11 年前
  Benlitz 845a870c9f gpu: fixed Video::GetSize(), it was previously returning the size of the current viewport, it is now returning the size of the back buffer. 11 年前
  Sam Hocevar 15c3039ba5 misc: fix some coding errors found by Coverity. 11 年前
  Benjamin ‘Touky’ Huet 7c3dab6af9 Fixed an error for Emscripten. 11 年前
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. 11 年前
  Sam Hocevar a7d169caff ps3: some compilation fixes. 11 年前
  Sam Hocevar 9cfe17fd8b core: fix some minor compiler warnings. 11 年前
  Benlitz b07f6aba93 mesh: submesh class working, can be rendered with any compatible shader without caring of attributes 11 年前
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 11 年前
  Benlitz d775d7da19 gpu: added a SetStream that takes an array of attributes 11 年前
  Sam Hocevar 1b157def49 gpu: add SetDepthMask/GetDepthMask to render contexts. 11 年前
  Lolbot 1f03fedb2d fixed 19 files out of 2773: 11 年前
  Benlitz 26191e40da gpu: getters in RenderContext class 11 年前
  Benlitz 1a2bfe6609 gpu: fixed vbo attribute binding when one of the attribute on the buffer does not exist in the shader 11 年前
  Lolbot 8cc04f0ba9 fixed 7 files out of 2745: 11 年前
  Benlitz 3fc469b1f6 shaders now cache attribute location once they have been retrieved for the first time. 11 年前
  Sam Hocevar 01547a0a20 gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. 11 年前
  Sam Hocevar c6ffd1ffcf build: fix the X360 port. 12 年前
  Sam Hocevar 7ac9be9704 build: fix PS3 and Android builds. 12 年前
  Sam Hocevar a490c8c4c7 lolfx: preprocessor support in the LolFx parser. But this shit is going 12 年前
  Sam Hocevar 8ff1cf9b32 base: disable exceptions in Bison-generated parsers. 12 年前
  Sam Hocevar 068a328651 gpu: fix the Direct3D version of most rendering functions. 12 年前
  Sam Hocevar f0e8676248 gpu: don't use PolygonMode on GL ES. 12 年前
  Sam Hocevar 9158677eae gpu: implement polygon rendering mode in GL and D3D. 12 年前
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). 12 年前
  Sam Hocevar 532f679f8a gpu: get rid of the global D3D device pointer and move D3D initialisation 12 年前
  Sam Hocevar 13fb52cebe gpu: move Video::Clear to Renderer::Clear. 12 年前
  Sam Hocevar 084a98be87 gpu: framebuffers now use the g_render object to restore viewport data. 12 年前
  Sam Hocevar 9befaa5468 gpu: glGenerateMipmap is not available on the PS3, use glGenerateMipmapOES. 12 年前
  Sam Hocevar 024ea25e27 gpu: disable alpha test on GL ES platforms. 12 年前
  Sam Hocevar a75e07d329 gpu: add full support for alpha test in GL and D3D. 12 年前
  Sam Hocevar 87a9c3730c gpu: implement all depth test functions in the renderer. 12 年前
  Sam Hocevar 0b93890556 gpu: implement face culling mode in render contexts. 12 年前
  Sam Hocevar 45c13689ec gpu: implement blend function and alpha test in the renderer. 12 年前
  Benlitz eaa63d0b69 Added mipmap generation function for textures (i lied, it was easy with d3d9 <3) 12 年前
  Sam Hocevar 7c8fc6df12 gpu: move more platform-specific code from Video to Render. 12 年前
  Sam Hocevar 274a732e3c gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext 12 年前