2092 Commit (47e71bda63e357b45329c09b51a2c8296c00236e)
 

Autore SHA1 Messaggio Data
  Sam Hocevar 47e71bda63 base: rough implementation of safe enums with minimal ToString() support. 10 anni fa
  Sam Hocevar 7e769d6c79 base: make the safe enums slightly safer. :-) 10 anni fa
  Sam Hocevar 231d74f1f8 gpu: implement RenderContext::SetBlendEquation(). 10 anni fa
  Sam Hocevar 38c5068834 build: add palette.lolfx to Makefile.am. 10 anni fa
  Lolbot 7f6d2054e5 fixed 5 files out of 2793: 10 anni fa
  Benjamin ‘Touky’ Huet 1e4af19a89 Praise the Safe-Enum. 10 anni fa
  Benjamin ‘Touky’ Huet f5e37a4337 AddedSprite_sorter stores parameters now. 10 anni fa
  Benjamin ‘Touky’ Huet d075ef8861 tweak 10 anni fa
  Benjamin ‘Touky’ Huet 36b5b9e228 tweaks 10 anni fa
  Benjamin ‘Touky’ Huet 670a8914ad Added thread sort && info build for SpriteSorter 10 anni fa
  Sam Hocevar cdfb4e7abf math: fix a few compilation warnings. 10 anni fa
  Benjamin ‘Touky’ Huet 25fc3cd5d6 Added Generic thread manager 10 anni fa
  Benjamin ‘Touky’ Huet a78293bf92 tileset zoom fix -sowwwwy- 10 anni fa
  Sam Hocevar 8161743ac7 build: autoconf build fixes. 10 anni fa
  Benjamin ‘Touky’ Huet 52970d9546 lolcore fix 10 anni fa
  Benjamin ‘Touky’ Huet 1aca6207a2 oups 10 anni fa
  Benjamin ‘Touky’ Huet 58a0c1001a ThreadManager is now an entity, it's awesooooome 10 anni fa
  Benjamin ‘Touky’ Huet 97b224f4fa Revamped thread manager to be useful -Thread are job independent now- 10 anni fa
  Sam Hocevar 79b3493a0c build: a few gcc/makefile compilation fixes. 10 anni fa
  Lolbot bb4f3923cd fixed 18 files out of 2788: 10 anni fa
  Benjamin ‘Touky’ Huet f3888782da geom tweak 10 anni fa
  Benjamin ‘Touky’ Huet 9a09939793 Added SpriteSorter and SquadShooter 10 anni fa
  Benjamin ‘Touky’ Huet 706766893f Fixed geometry stupidity calculations 10 anni fa
  Benjamin ‘Touky’ Huet 3d4b3d53c3 Added bunch of stuff on threads and images. 10 anni fa
  Sam Hocevar 826ad3bd9f build: move stuff out of private directories. 10 anni fa
  Sam Hocevar c9b8ff54a1 misc: some refactoring in texture handling. 10 anni fa
  Sam Hocevar a66e5c6dab geometry: implement point-to-segment distance function. 10 anni fa
  Benjamin ‘Touky’ Huet b98584957c Added Mouse scroll as axis. 10 anni fa
  Sam Hocevar 3877142820 build: move some files around. 10 anni fa
  Benjamin ‘Touky’ Huet fd4cb5e350 Added debug stuff 10 anni fa
  Sam Hocevar c29058ac87 gpu: give access to the Texture behind a TileSet. 10 anni fa
  Sam Hocevar 0f0d8a5382 build: more Raspberry Pi build fixes. 10 anni fa
  Sam Hocevar e404e732b0 build: remove old and weird compiler flags overrides. 10 anni fa
  Benjamin ‘Touky’ Huet cb6161d03a Added first sprite sorter project. 10 anni fa
  Benjamin ‘Touky’ Huet fe7f7b9fdb Added Base directory logic similar to File class, with windows only implementation -for now- 10 anni fa
  Sam Hocevar 7053ff90a6 build: disable GCC psabi warnings, they’re annoying. 10 anni fa
  Sam Hocevar 016d57fde6 build: update Raspi paths for newest firmware. 10 anni fa
  Sam Hocevar 32143b8bb4 scene: allow to rotate sprites around the Z axis. 10 anni fa
  Sam Hocevar 6c0cab193c scene: position sprite tiles from their centre instead of their corner. 10 anni fa
  Benjamin ‘Touky’ Huet dbb1d02aa6 Added 2D to 3D DebugLines 10 anni fa
  Benjamin ‘Touky’ Huet d3b6bb6dce workbench update 10 anni fa
  Benjamin ‘Touky’ Huet cc8e6ced51 Added Debug DrawBox+DrawCapsule+DrawCircle+DrawSphere for ze lulz 10 anni fa
  Sam Hocevar c656a37023 base: tweak assertion macro so that ASSERT(x = 1) triggers a warning. 10 anni fa
  Sam Hocevar 7931bfaed6 build: some PS4 build fixes. 10 anni fa
  Benjamin ‘Touky’ Huet fe877b6509 Mesh CSG update. 10 anni fa
  Sam Hocevar 8ede168e62 color: add some vec4 constants for usual colour names. 10 anni fa
  Benjamin ‘Touky’ Huet f9d63306a5 Added Face Slice by plane 10 anni fa
  Benjamin ‘Touky’ Huet ee96d2668d Added basic crude array funcs 10 anni fa
  Sam Hocevar 76740f77bc math: remove some vector constants that were a bit too specific. 10 anni fa
  Benjamin ‘Touky’ Huet 98eb66b6c8 geomerty cleanup & tweak 10 anni fa