Sam Hocevar
2fa398926d
math: improve the 2D and 3D box classes.
Box objects (AABB) now have the long awaited extent() and center()
methods. Corners are now called “aa” and “bb” for convenience. The
WorldEntity class uses a box3 for its AABB instead of two vec3s.
This allows us to simplify a lot of verbose code.
9 jaren geleden
Benjamin ‘Touky’ Huet
cfcff9acc3
MultiScene: Phase 1: g_scene removal and conversion to Scene::
9 jaren geleden
Benjamin ‘Touky’ Huet
3ef2d6d31f
small MeshViewer tweak
9 jaren geleden
Benjamin ‘Touky’ Huet
73f729d2ef
MeshViewer refactor is on good way
Reworked Primitive logic for scene rendering
FileUpdateTester works now .....
9 jaren geleden
Sam Hocevar
d33c31279e
Fully move meshviewer to its own subdirectory to avoid build errors.
9 jaren geleden
Benjamin ‘Touky’ Huet
825401d997
Brought threads to C++11
Revamped thread communication
Fixed dynamic thread Add/Remove
Added unit-test for threads !!!!
9 jaren geleden
Lolbot
3797ac1179
fixed 3 files out of 4212:
- removed 177 CR characters
- removed 12 trailing whitespaces
- replaced 0 tabs with spaces
- fixed 1 svn:eol-style properties
9 jaren geleden
Benjamin ‘Touky’ Huet
921b6d82f5
BuildFIX and meshViewer tweak
9 jaren geleden
Benjamin ‘Touky’ Huet
44bc2f4d3d
Added the long forgotten meshviewer.h
9 jaren geleden
Benjamin ‘Touky’ Huet
9acf2e925b
lol Buildfix
9 jaren geleden
Benjamin ‘Touky’ Huet
3f167f2f1d
ImGui 1.37
MeshViewer first pass
9 jaren geleden
Benjamin ‘Touky’ Huet
3aac6cb2f2
Reorganizing MeshViewer
9 jaren geleden
Benjamin ‘Touky’ Huet
3e9e6178ae
Small refactor controller tweak
9 jaren geleden
Sam Hocevar
8682025a10
build: remove deprecated stuff and fix a few Linux build issues.
9 jaren geleden
Lolbot
4a7d0ca2c5
fixed 36 files out of 4318:
- removed 18805 CR characters
- removed 774 trailing whitespaces
- replaced 1922 tabs with spaces
- fixed 31 svn:eol-style properties
9 jaren geleden
Benjamin ‘Touky’ Huet
9477f1f722
Moved GetKey/Axis status tests to protected, and made them accessible through controller directly to implement layer system in the future.
9 jaren geleden
Benjamin ‘Touky’ Huet
0e09074d33
Revamped Game/Draw groups to split stuff and help spreading tick
9 jaren geleden
Benjamin ‘Touky’ Huet
f139a7e164
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
SDL2: Mouse is back ! With correct focus support
SDL2: Added typing support with keyboard
ShaderBuilder: Refactored and simplified Shader block creation
Several warning removal
Fixed Image::Copy
9 jaren geleden
Benjamin ‘Touky’ Huet
4d3d7de4f2
Name refactors for doc stuff
9 jaren geleden
Benjamin ‘Touky’ Huet
6c3dd67bc0
Controller refactor to enforce InputProfile usage (because why not)
DefaultThreadManager build FIX
9 jaren geleden
Benjamin ‘Touky’ Huet
9c07e8c2e0
Added Thread classes
Added InputProfile in Controller
Added ExecLuaCode
9 jaren geleden
Benjamin ‘Touky’ Huet
a8c3a80eb1
Add color var in lua
Add SafeEnum var in lua
MeshViewer SceneSetup is operational
Added imGui to vs-solution, not implemented yet
9 jaren geleden
Lolbot
0b111f1ece
fixed 6 files out of 4258:
- removed 1210 CR characters
- removed 17 trailing whitespaces
- replaced 0 tabs with spaces
- fixed 5 svn:eol-style properties
10 jaren geleden
Benjamin ‘Touky’ Huet
00807670b9
Easymesh test tuto works with lua, but EzMesh seems broken.
10 jaren geleden
Benjamin ‘Touky’ Huet
8222295f3b
2nd pass on Lua integration.
First pass on EzMesh integration (doesn't work yet)
10 jaren geleden
Benjamin ‘Touky’ Huet
baae344fc2
lua property get/set added, not as nice as I wished, but working.
10 jaren geleden
Benjamin ‘Touky’ Huet
77c0ae241b
tidied up the lua tutorial
10 jaren geleden
Benjamin ‘Touky’ Huet
77420f6b55
small lua code refactor
10 jaren geleden
Benjamin ‘Touky’ Huet
cf888d721d
3rd pass on lua classes. It works now. It's ..... ALIIIIIIVE
10 jaren geleden
Benjamin ‘Touky’ Huet
f67da65818
First pass of EasyMesh split & refactor
Big FAT pass on windows-warning. It is better now.
10 jaren geleden
Sam Hocevar
26c394053e
math: implement Karatsuba algorithm for large bigint multiplications.
10 jaren geleden
Sam Hocevar
d72cb24bc0
build: move sample and tutorial files around.
10 jaren geleden
Sam Hocevar
31477c906e
build: remove the LolFx and the EasyMesh compilers for now.
10 jaren geleden
Sam Hocevar
a07844682e
build: remove dead PS3 code.
10 jaren geleden
Sam Hocevar
ac7e3e0861
doc: try something with lolbot quotes.
10 jaren geleden
Sam Hocevar
83429f5038
doc: pass -file-line-error -halt-on-error to LaTeX.
12 jaren geleden
Sam Hocevar
ddeaa5f81a
build: reorganise automake build system.
12 jaren geleden
Sam Hocevar
8c50a08147
doc: fix claims in the documentation introduction and disable vector.h
subtelties to avoid polluting Doxygen.
12 jaren geleden
Jean-Yves Lamoureux
39c0fb0d18
* Doxygen: add src/lol/ subdirectories
12 jaren geleden
Jean-Yves Lamoureux
8d6db5ee7b
* Doxygen: generate collaboration diagrams if dot is available
12 jaren geleden
Jean-Yves Lamoureux
ae1878bd34
* Default Doxygen CSS
12 jaren geleden
Jean-Yves Lamoureux
08dcc9dc6e
* Include common.am in doc/Makefile
12 jaren geleden
Jean-Yves Lamoureux
836b55a8fc
* Do not optimize doxygen for C
12 jaren geleden
Jean-Yves Lamoureux
7a1bdee6ed
* Fixed doxygen to include src/ subdirectories properly
12 jaren geleden
Jean-Yves Lamoureux
879675dcd7
* Doxygen doc / manpages
12 jaren geleden
Sam Hocevar
1cc4a3ad29
deushax: move everything DeusHax-related to its own subdirectory.
13 jaren geleden
Sam Hocevar
dbf4898077
Update z sort doc.
14 jaren geleden
Sam Hocevar
e7f0ce9cbe
Helper map for z-sort.
14 jaren geleden
Sam Hocevar
5fc5f234e9
New zsort doc.
14 jaren geleden
Sam Hocevar
fcfdd6303b
Add clipping documentation.
14 jaren geleden