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lolengine
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lol
kopie van https://github.com/lolengine/lol
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1002 Commits
5 Branches
50 MiB
Tree: 48b0f20f00
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
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2 Commits (48b0f20f00d497932269a7a3972bb39c1327c2c3)

Auteur SHA1 Bericht Datum
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 14 jaren geleden
  Sam Hocevar 660962e894 build: put debug stuff and shader stuff in subdirectories. 15 jaren geleden
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 15 jaren geleden
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 jaren geleden
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 jaren geleden
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 15 jaren geleden
  Sam Hocevar 6e4ad90a9f Add a stats logger entity. 15 jaren geleden
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