Sam Hocevar
d0a1dd6873
build: generate debug information even in release mode.
il y a 12 ans
Sam Hocevar
3d02e1e213
build: recompile Win64 SDL with -D_CRTIMP= so that it uses the static runtime
library (the same that we use for the engine), and link with winmm.lib and
dxguid.lib on that platform.
il y a 12 ans
Sam Hocevar
f8befa3d7b
build: fix PS3 optimisation flags in VS2010.
il y a 12 ans
Sam Hocevar
abf63fc76e
build: always generate debug information in debug mode on VS2010.
il y a 12 ans
Sam Hocevar
fb28a7cadd
core: build Bullet as part of the VS2010 project.
il y a 12 ans
Sam Hocevar
a557ab6a7e
build: ship BulletPhysics for Win32, Win64, X360 and PS3.
il y a 12 ans
Benjamin ‘Touky’ Huet
6c4d4bdf5f
Added Location modifier in URO.
Added BtPhystest for Bullet Physics test project.
il y a 12 ans
Sam Hocevar
ccf26405f2
build: do not warn about deprecated CRT warnings; we know what we
are doing.
il y a 12 ans
Sam Hocevar
caec5ed082
build: allow to build the PS3 binaries from Visual Studio if the proper
software is installed.
il y a 12 ans
Sam Hocevar
7dd4bec8c7
build: fix the VS2010 build and add build/ and binaries/ to the dist
tarball.
il y a 12 ans
Sam Hocevar
78f7a303ff
build: reorganise all the build stuff so that it lies in build/ and
make sure each .vcxproj file is with its corresponding source code.
il y a 12 ans
Sam Hocevar
6cc678f6f9
build: allow to use OpenGL instead of Direct3D in Visual Studio by simply
changing a configuration variable in a file.
il y a 12 ans
Sam Hocevar
512ce5529c
build: get Orbital to build on Win32 again.
il y a 12 ans
Sam Hocevar
1b2c372658
build: define NOMINMAX unconditionally on Windows.
il y a 12 ans
Sam Hocevar
1443b5628f
win32: add a custom build rule for '.lolfx' files. The files are properly
transformed to C++ but aren't compiled into the project yet.
il y a 12 ans
Sam Hocevar
aa1e17d95f
build: fix for a fucking batch file limitation that won't let me iterate
through a list of files containing spaces or parens.
il y a 12 ans
Sam Hocevar
682b9dbdd3
build: start configuring the build for Win64.
il y a 12 ans
Sam Hocevar
090834b149
win32: start porting the graphical backend to DirectX 9. Apparently I
cannot used DirectX 10 because my video card only supports DX9, and there
is no compatibility layer. DX11 has feature levels for older hardware so
it would work with a DX9 card, but it's not available for WinXP.
il y a 12 ans
Sam Hocevar
c009074493
build: add Visual Studio props file that had mistakenly disappeared.
il y a 12 ans