Sam Hocevar
104704391b
SDL: allow fullscreen applications.
If resolution is set to (0,0) then a fullscreen app is created.
7 lat temu
Sam Hocevar
08cd8435da
SDL: remove dead code.
7 lat temu
Sam Hocevar
6dd7a0cb39
Another lowercase switching frenzy, because why not.
7 lat temu
Sam Hocevar
a18ccb3987
build: drop support for SDL v1.
The only reason we had to keep this was for emscripten builds. We can
now use SDL v2 using “emconfigure ./configure CFLAGS="-s USE_SDL=2” and
a few additional flags.
SDL_Mixer v2 is not available in emscripten packages but either it will
be added at some time, or I will get rid of it altogether. An alternate
solution could be this code snippet I found:
cd SDL2_mixer
emconfigure ./configure --prefix=$(pwd)/dist --enable-music-ogg --disable-music-ogg-shared CFLAGS="-s USE_VORBIS=1"
emmake make install
7 lat temu
Sam Hocevar
968f7c92bb
Get rid of String::format in favour of a std::string version.
8 lat temu
Sam Hocevar
0239617197
Various compilation and warning fixes.
8 lat temu
Sam Hocevar
aca1660e1e
Disable debug messages by default and downgrade a few messages.
From now on, msg::debug will not display anything, unless this is a debug
build, or the LOL_DEBUG environment variable is set.
8 lat temu
touky
24d9405ff3
ResourceLoader + tileset tweaks
Moved ImageLoader to ResourceLoader, so that loading is extensible.
i.e. here: Zed image loader now loads up a tileset instead of being a
hacked image loader.
Goal is to support more funky stuff (wad, pak .....)
9 lat temu
touky
d8efedf4d7
sdl input tweak
sdl integration now supports OS character input as per existing in sdl.
Use SetTextInputActive to turn it off/on
9 lat temu
Sam Hocevar
89a8add7bf
audio: reorganise files
9 lat temu
Sam Hocevar
c6f4070e70
build: refactor autotools files for out-of-tree builds.
All these changes will allow us to more easily add Lol Engine as a
submodule of another Git project.
9 lat temu
Sam Hocevar
969911a10a
gpu: remove 1200 lines of old DirectX 9 code.
9 lat temu
Sam Hocevar
861568b146
misc: some cleanup in files, including UTF-8 BOM.
10 lat temu
Lolbot
78b1319e2a
fixed 18 files out of 4242:
- removed 0 CR characters
- removed 12 trailing whitespaces
- replaced 0 tabs with spaces
- fixed 15 svn:eol-style properties
10 lat temu
Sam Hocevar
6ffaca4bbd
engine: move some files around.
10 lat temu
Benjamin ‘Touky’ Huet
3b00a2e5ee
Added Joystick count
10 lat temu
Sam Hocevar
d64b117b8d
build: fix license and copyright information.
10 lat temu
Sam Hocevar
70edc0d38e
misc: carry on with the lowercase rampage.
Using “Array” instead of “array” is now fully deprecated, and I replaced
the Log::Debug() etc. functions with msg::debug() etc. because log:: was
unavailable due to being a maths function.
Added up-to-date copyright notice and BOM to modified files, just in case.
10 lat temu
Sam Hocevar
03c17fcae4
base: clean up and refactor containers.
The containers no longer force the user to use the ptrdiff_t type for
size information. For convenience, size() now always returns an int,
and the size_s() method offers a way to handle arrays with more than
2 billion elements. Internally, we still use ptrdiff_t, though.
Since so much code had to be changed, I took the opportunity to get
rid of capitalised accessors for classes that are lowercase.
10 lat temu
Benjamin ‘Touky’ Huet
7605caace4
MultiScene: Phase 4: Rendering is fixed.
Though it still is not possible to create a new window from a thread that did not init SDL
10 lat temu
Benjamin ‘Touky’ Huet
2170b89b11
MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others.
10 lat temu
Sam Hocevar
7257bcc1e8
sdl: tiny fix for SDLv1 keyboard input.
10 lat temu
Sam Hocevar
42813316b8
build: improve emscripten build.
10 lat temu
Benjamin ‘Touky’ Huet
0e09074d33
Revamped Game/Draw groups to split stuff and help spreading tick
10 lat temu
Benjamin ‘Touky’ Huet
f139a7e164
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
SDL2: Mouse is back ! With correct focus support
SDL2: Added typing support with keyboard
ShaderBuilder: Refactored and simplified Shader block creation
Several warning removal
Fixed Image::Copy
10 lat temu
Sam Hocevar
42a5296207
gpu: use PEGTL to split lolfx files into different parts.
11 lat temu
Sam Hocevar
4374db93c4
input: use key scancodes everywhere, but add a small fallback for SDL1.2.
11 lat temu
Sam Hocevar
0cc1dd69ba
input: use scancodes instead of ASCII values when using SDL v2.
11 lat temu
Sam Hocevar
6f1f7ab895
input: fix a typo in the key list and clean up some code.
11 lat temu
Sam Hocevar
7934df34ef
build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1.
11 lat temu
Sam Hocevar
d373081b80
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
and 2) fuck the Visual Studio compiler that crashes when confused.
11 lat temu
Sam Hocevar
d37d124849
sdl: SDL2 video and audio support (no input yet).
11 lat temu
Sam Hocevar
cd988786b9
build: reorganise includes so that we can use precompiled headers later.
11 lat temu
Sam Hocevar
fe665f85b4
base: strip core.h from its contents and put it in public/private headers.
11 lat temu
Sam Hocevar
3862ad59dc
base: going on a lowercase rampage; today’s victim: Array.
11 lat temu
Sam Hocevar
da6b3d5cd0
scenegraph: Entity::TickDraw() now provides a reference to the current
scene so that g_scene can be deprecated later.
11 lat temu
Benjamin ‘Touky’ Huet
3d4b3d53c3
Added bunch of stuff on threads and images.
11 lat temu
Benjamin ‘Touky’ Huet
b98584957c
Added Mouse scroll as axis.
11 lat temu
Jean-Yves Lamoureux
b59fdb8baa
* Fix compilation on lesser tools
12 lat temu
Jean-Yves Lamoureux
171433e9de
* Fix compilation on lesser tools
12 lat temu
Jean-Yves Lamoureux
81e4f7421e
sdlinput: fix captured mouse coordinates
12 lat temu
Benjamin ‘Touky’ Huet
1cd715e6ef
Mouse support now works in emscripten
12 lat temu
Benjamin ‘Touky’ Huet
2da1903619
Build fix
12 lat temu
Benjamin ‘Touky’ Huet
dfc2a47f7f
Input : mouse focus integration.
12 lat temu
Benjamin ‘Touky’ Huet
3281169274
Input : Fixed mouse speed calculation in sdl & android.
12 lat temu
Benjamin ‘Touky’ Huet
747da72c44
Input : Small refactor, for clarity, easiness and beautification.
Constants : Added minus one.
12 lat temu
Benlitz
e1a4367226
input: fixed crash when user rotate the mouse wheel
12 lat temu
Sam Hocevar
5f3ad5cc15
math: add constant vectors vec2::zero, vec2::axis_x, etc.
12 lat temu
Benlitz
c1da4619f7
input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up)
core: calling InitGame() at the first tick of an entity. InitDraw is still uncalled yet
fixed mrpigeon and orbital accordingly
12 lat temu
Benjamin ‘Touky’ Huet
de338ae89a
nacl build fix.
12 lat temu