Sam Hocevar
41636a86ab
build: add mingw’s libgcc to the link command on Visual Studio.
10 年之前
Sam Hocevar
a77d328ce9
build: add FFmpeg libraries to msbuild property sheet.
10 年之前
Sam Hocevar
97586c549a
build: add FFmpeg includes to msbuild property sheet.
10 年之前
Sam Hocevar
2b81246a22
build: reorganise some visual studio shit and comment some files.
10 年之前
Sam Hocevar
b599c88582
build: fix an infinite loop in one of our build scripts and work around
a bug that causes the log files to be saved to an incorrect location.
10 年之前
Sam Hocevar
cadc4d18b0
test: move the unit tests to the engine, and lolunit out of the engine.
10 年之前
Sam Hocevar
0bc2ec0480
build: move VS solution one directory below and create a VS2014 solution.
10 年之前
Sam Hocevar
59a157a58c
build: port solution to VS2013. Muahahaha.
10 年之前
Sam Hocevar
7931bfaed6
build: some PS4 build fixes.
10 年之前
Benlitz
b98b0c7c30
Visual Studio 2012 solution + minor ignore list updates
11 年之前
Sam Hocevar
8f67c3218f
build: replace \ with / on the PS3 instead of trying to escape backslashes.
12 年之前
Sam Hocevar
44c3f1c6a7
build: try to escape double quotes in .props file.
12 年之前
Sam Hocevar
50d5c11e67
build: fuck msbuild, again.
12 年之前
Sam Hocevar
b00282a79f
build: try to bypass a SNC VSI issue with string replacements.
12 年之前
Sam Hocevar
06b50b7360
build: speed up Visual Studio builds by always disabling minimal rebuilds,
hence allowing multiprocessor builds.
12 年之前
Sam Hocevar
bbf72e1a64
core: pass the project directory to the binary build and get rid of
that 2-year old "temporary Win32 hack".
12 年之前
Sam Hocevar
5f137d077c
debug: add minor debug messages to the ticker, ensure LOL_DEBUG and
LOL_RELEASE are set by msbuild, and use the debug PSGL on the PS3.
12 年之前
Sam Hocevar
0f14383241
build: split the D3d9 build flags into D3d9 and Xinput for situations where
we want Xinput but not D3D (ie. OpenGL).
12 年之前
Sam Hocevar
b5563ad21d
core: switch the Win32/x64 binaries to the Windows subsystem so that they
do not open a console at startup.
12 年之前
Sam Hocevar
d0a1dd6873
build: generate debug information even in release mode.
12 年之前
Sam Hocevar
3d02e1e213
build: recompile Win64 SDL with -D_CRTIMP= so that it uses the static runtime
library (the same that we use for the engine), and link with winmm.lib and
dxguid.lib on that platform.
12 年之前
Sam Hocevar
f8befa3d7b
build: fix PS3 optimisation flags in VS2010.
12 年之前
Sam Hocevar
abf63fc76e
build: always generate debug information in debug mode on VS2010.
12 年之前
Sam Hocevar
fb28a7cadd
core: build Bullet as part of the VS2010 project.
12 年之前
Sam Hocevar
a557ab6a7e
build: ship BulletPhysics for Win32, Win64, X360 and PS3.
12 年之前
Benjamin ‘Touky’ Huet
6c4d4bdf5f
Added Location modifier in URO.
Added BtPhystest for Bullet Physics test project.
12 年之前
Sam Hocevar
ccf26405f2
build: do not warn about deprecated CRT warnings; we know what we
are doing.
12 年之前
Sam Hocevar
caec5ed082
build: allow to build the PS3 binaries from Visual Studio if the proper
software is installed.
12 年之前
Sam Hocevar
7dd4bec8c7
build: fix the VS2010 build and add build/ and binaries/ to the dist
tarball.
12 年之前
Sam Hocevar
78f7a303ff
build: reorganise all the build stuff so that it lies in build/ and
make sure each .vcxproj file is with its corresponding source code.
12 年之前
Sam Hocevar
6cc678f6f9
build: allow to use OpenGL instead of Direct3D in Visual Studio by simply
changing a configuration variable in a file.
12 年之前
Sam Hocevar
512ce5529c
build: get Orbital to build on Win32 again.
12 年之前
Sam Hocevar
1b2c372658
build: define NOMINMAX unconditionally on Windows.
12 年之前
Sam Hocevar
1443b5628f
win32: add a custom build rule for '.lolfx' files. The files are properly
transformed to C++ but aren't compiled into the project yet.
12 年之前
Sam Hocevar
aa1e17d95f
build: fix for a fucking batch file limitation that won't let me iterate
through a list of files containing spaces or parens.
12 年之前
Sam Hocevar
682b9dbdd3
build: start configuring the build for Win64.
12 年之前
Sam Hocevar
090834b149
win32: start porting the graphical backend to DirectX 9. Apparently I
cannot used DirectX 10 because my video card only supports DX9, and there
is no compatibility layer. DX11 has feature levels for older hardware so
it would work with a DX9 card, but it's not available for WinXP.
12 年之前
Sam Hocevar
c009074493
build: add Visual Studio props file that had mistakenly disappeared.
12 年之前