14 коммитов (4df4ba3a7839e79e4b62ae502663de98a75be50a)

Автор SHA1 Сообщение Дата
  Sam Hocevar f76b95f200 Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 15 лет назад
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. 15 лет назад
  Sam Hocevar ee36574c01 Pieces can now be grabbed around. 15 лет назад
  Sam Hocevar 2d93e03c45 Mouse button support in Lol Engine. 15 лет назад
  Sam Hocevar d248ae8b9a Make SdlInput regularly inject the mouse position into the Input singleton. 15 лет назад
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 15 лет назад
  Sam Hocevar d5ffa9fe4f Properly implement program termination, including in the GTK program. 15 лет назад
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 15 лет назад
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 15 лет назад
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 15 лет назад
  Sam Hocevar 2edd7f4dbf Start to handle differences between vertical and horizontal tiles. 15 лет назад
  Sam Hocevar 172a256c89 Properly initialise SDL in the input system's constructor. 15 лет назад
  Sam Hocevar ccf95328cf Reimplement the SDL input as a ticked asset object. 15 лет назад