1195 Commit (4e0a9c93db7ba686c68f52199b7ec96b4d81954f)

Autore SHA1 Messaggio Data
  Lolbot 4e0a9c93db fixed 8 files out of 2617: 11 anni fa
  Benlitz b07f6aba93 mesh: submesh class working, can be rendered with any compatible shader without caring of attributes 11 anni fa
  Benlitz c1da4619f7 input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) 11 anni fa
  Benjamin ‘Touky’ Huet 04556dea8b mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works. 11 anni fa
  Benlitz 35c5bce344 orbital: upgraded to the new input system and fixed compilation. NOT WORKING since InputGame() is not currently being called by the engine. 11 anni fa
  Benlitz eab5c46b1e input: added a name the controllers, and a static Get() function to easily retrieve a registered controller 11 anni fa
  Benlitz b3d306d22e input: added functions to bind keys over axis (not tested) 11 anni fa
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 11 anni fa
  Benlitz d0e70dbeb6 gpu: moved VertexUsage to shader.h and added GetUsage() and GetIndex() to ShaderAttrib 11 anni fa
  Benlitz d775d7da19 gpu: added a SetStream that takes an array of attributes 11 anni fa
  Benlitz 9b7641df07 input: added a GetAvailableDevices function to retrieve device names. 11 anni fa
  Benlitz e50f75403a core: added StartsWith and EndsWith function for strings, and a sign function for numeric types 11 anni fa
  Sam Hocevar 58ec9dd582 math: add lol::sq() square function and simplify quaternion conversions. 11 anni fa
  Sam Hocevar 6adf553806 math: implement vec3::toeuler_* for Tait-Bryan angles. 11 anni fa
  Benjamin ‘Touky’ Huet 2c36522ece nacl : CODE FAIL. today is not the day. 11 anni fa
  Benjamin ‘Touky’ Huet 0c750b9fcd nacl : deactivated input to get build back. 11 anni fa
  Benjamin ‘Touky’ Huet ec9c215459 small tweak on file object. 11 anni fa
  Benjamin ‘Touky’ Huet de338ae89a nacl build fix. 11 anni fa
  Benjamin ‘Touky’ Huet afefed080b Camera : Added useage tweak. 11 anni fa
  Sam Hocevar f193bc2caa scene: break text rendering again so that 2D games work properly... 11 anni fa
  Lolbot 16cbaaa1a3 fixed 3 files out of 2793: 11 anni fa
  Benjamin ‘Touky’ Huet 3778159bdc added camera unit test. 11 anni fa
  Benjamin ‘Touky’ Huet 876f62228c btphystest : added new camera functions. Added funny camera stuff for cat simulation. 11 anni fa
  Benjamin ‘Touky’ Huet a03c38872d btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. 11 anni fa
  jeunathe 958d8c403e add methods to Audio class to mute/unmute and change volume per channel 11 anni fa
  Sam Hocevar 349559acd9 input: fix uninitialised data in the SDL mouse input. 11 anni fa
  Sam Hocevar aab8ecfd3e core: fix grave logic bugs in the entity ticker. 11 anni fa
  Sam Hocevar 7fa84cdf36 math: remove debug code. 11 anni fa
  Sam Hocevar c6e453fe5c math: add unit tests for quat::rotate(vec3, vec3). 11 anni fa
  Sam Hocevar af6deb15a2 math: create a quaternion from two vectors. 11 anni fa
  Sam Hocevar e848af3f2a math: fix an error in the quaternion code and update test suite. 11 anni fa
  Sam Hocevar 7cd3341504 base: allow String::C() to be non-const. 11 anni fa
  Sam Hocevar ca230a60ad thread: implement Queue::TryPush and Queue::TryPop. 11 anni fa
  Sam Hocevar ccc9369660 gpu: avoid unnecessary OpenGL context changes. 11 anni fa
  Benlitz b6b490578e copy-paste failure corrected. 11 anni fa
  Lolbot d375c7ba61 fixed 4 files out of 2770: 11 anni fa
  Sam Hocevar 19c357927f build: synchronise Makefile.am with lolcore.vcxproj. 11 anni fa
  Benlitz 6f8dfa76c8 Added missing file and fixed mongoloclick 11 anni fa
  Benlitz 8a657ea287 input: Removed previous input system 11 anni fa
  Sam Hocevar 1b157def49 gpu: add SetDepthMask/GetDepthMask to render contexts. 11 anni fa
  Sam Hocevar 0529e067f2 input: fix a problem with the SDLK_WORLD_0 macro; arrow keys weren't 11 anni fa
  Sam Hocevar e16416a6ee input: fix a memory leak in the controller code. 11 anni fa
  Sam Hocevar abcf219757 base: allow to resize an array to zero elements. 11 anni fa
  Sam Hocevar da12e9cf97 scene: for now, restore the ortho cam when blitting tiles. 11 anni fa
  Lolbot 1f03fedb2d fixed 19 files out of 2773: 11 anni fa
  Benlitz 26191e40da gpu: getters in RenderContext class 11 anni fa
  Benlitz 1a2bfe6609 gpu: fixed vbo attribute binding when one of the attribute on the buffer does not exist in the shader 11 anni fa
  Sam Hocevar 231b99714f base: add Array::Data() method to access the underlying buffer. 11 anni fa
  Benlitz 42381d33a4 fixed a crash when updating a binding that has been bound to an unexisting key/axis of an existing device 11 anni fa
  Sam Hocevar 7159ef1dea debug: fix a crash in the DebugFps constructor. 11 anni fa