Lolbot
4e0a9c93db
fixed 8 files out of 2617:
- removed 0 CR characters
- removed 0 trailing whitespaces
- replaced 88 tabs with spaces
- fixed 3 svn:eol-style properties
11 年之前
Benlitz
b07f6aba93
mesh: submesh class working, can be rendered with any compatible shader without caring of attributes
11 年之前
Benlitz
c1da4619f7
input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up)
core: calling InitGame() at the first tick of an entity. InitDraw is still uncalled yet
fixed mrpigeon and orbital accordingly
11 年之前
Benjamin ‘Touky’ Huet
04556dea8b
mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works.
numeric : Added SmoothClamp & swap
camera : fixed target&up issues and added screen-scale factor.
touky_demo : correct camera integration & first pass on uro refactor. Also added Makefile to vcproj
11 年之前
Benlitz
35c5bce344
orbital: upgraded to the new input system and fixed compilation. NOT WORKING since InputGame() is not currently being called by the engine.
11 年之前
Benlitz
eab5c46b1e
input: added a name the controllers, and a static Get() function to easily retrieve a registered controller
11 年之前
Benlitz
b3d306d22e
input: added functions to bind keys over axis (not tested)
11 年之前
Benlitz
f104674963
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
11 年之前
Benlitz
d0e70dbeb6
gpu: moved VertexUsage to shader.h and added GetUsage() and GetIndex() to ShaderAttrib
11 年之前
Benlitz
d775d7da19
gpu: added a SetStream that takes an array of attributes
11 年之前
Benlitz
9b7641df07
input: added a GetAvailableDevices function to retrieve device names.
11 年之前
Benlitz
e50f75403a
core: added StartsWith and EndsWith function for strings, and a sign function for numeric types
11 年之前
Sam Hocevar
58ec9dd582
math: add lol::sq() square function and simplify quaternion conversions.
11 年之前
Sam Hocevar
6adf553806
math: implement vec3::toeuler_* for Tait-Bryan angles.
11 年之前
Benjamin ‘Touky’ Huet
2c36522ece
nacl : CODE FAIL. today is not the day.
11 年之前
Benjamin ‘Touky’ Huet
0c750b9fcd
nacl : deactivated input to get build back.
11 年之前
Benjamin ‘Touky’ Huet
ec9c215459
small tweak on file object.
11 年之前
Benjamin ‘Touky’ Huet
de338ae89a
nacl build fix.
11 年之前
Benjamin ‘Touky’ Huet
afefed080b
Camera : Added useage tweak.
11 年之前
Sam Hocevar
f193bc2caa
scene: break text rendering again so that 2D games work properly...
11 年之前
Lolbot
16cbaaa1a3
fixed 3 files out of 2793:
- removed 58 CR characters
- removed 8 trailing whitespaces
- replaced 2 tabs with spaces
- fixed 1 svn:eol-style properties
11 年之前
Benjamin ‘Touky’ Huet
3778159bdc
added camera unit test.
11 年之前
Benjamin ‘Touky’ Huet
876f62228c
btphystest : added new camera functions. Added funny camera stuff for cat simulation.
11 年之前
Benjamin ‘Touky’ Huet
a03c38872d
btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
11 年之前
jeunathe
958d8c403e
add methods to Audio class to mute/unmute and change volume per channel
11 年之前
Sam Hocevar
349559acd9
input: fix uninitialised data in the SDL mouse input.
11 年之前
Sam Hocevar
aab8ecfd3e
core: fix grave logic bugs in the entity ticker.
11 年之前
Sam Hocevar
7fa84cdf36
math: remove debug code.
11 年之前
Sam Hocevar
c6e453fe5c
math: add unit tests for quat::rotate(vec3, vec3).
11 年之前
Sam Hocevar
af6deb15a2
math: create a quaternion from two vectors.
11 年之前
Sam Hocevar
e848af3f2a
math: fix an error in the quaternion code and update test suite.
11 年之前
Sam Hocevar
7cd3341504
base: allow String::C() to be non-const.
11 年之前
Sam Hocevar
ca230a60ad
thread: implement Queue::TryPush and Queue::TryPop.
11 年之前
Sam Hocevar
ccc9369660
gpu: avoid unnecessary OpenGL context changes.
11 年之前
Benlitz
b6b490578e
copy-paste failure corrected.
11 年之前
Lolbot
d375c7ba61
fixed 4 files out of 2770:
- removed 0 CR characters
- removed 0 trailing whitespaces
- replaced 5 tabs with spaces
- fixed 1 svn:eol-style properties
11 年之前
Sam Hocevar
19c357927f
build: synchronise Makefile.am with lolcore.vcxproj.
11 年之前
Benlitz
6f8dfa76c8
Added missing file and fixed mongoloclick
11 年之前
Benlitz
8a657ea287
input: Removed previous input system
11 年之前
Sam Hocevar
1b157def49
gpu: add SetDepthMask/GetDepthMask to render contexts.
11 年之前
Sam Hocevar
0529e067f2
input: fix a problem with the SDLK_WORLD_0 macro; arrow keys weren't
handled properly.
11 年之前
Sam Hocevar
e16416a6ee
input: fix a memory leak in the controller code.
11 年之前
Sam Hocevar
abcf219757
base: allow to resize an array to zero elements.
11 年之前
Sam Hocevar
da12e9cf97
scene: for now, restore the ortho cam when blitting tiles.
11 年之前
Lolbot
1f03fedb2d
fixed 19 files out of 2773:
- removed 2278 CR characters
- removed 0 trailing whitespaces
- replaced 115 tabs with spaces
- fixed 18 svn:eol-style properties
11 年之前
Benlitz
26191e40da
gpu: getters in RenderContext class
11 年之前
Benlitz
1a2bfe6609
gpu: fixed vbo attribute binding when one of the attribute on the buffer does not exist in the shader
11 年之前
Sam Hocevar
231b99714f
base: add Array::Data() method to access the underlying buffer.
11 年之前
Benlitz
42381d33a4
fixed a crash when updating a binding that has been bound to an unexisting key/axis of an existing device
11 年之前
Sam Hocevar
7159ef1dea
debug: fix a crash in the DebugFps constructor.
11 年之前