38 Révisions (4fa458d653a0db6ba6421833e1880377c864f755)

Auteur SHA1 Message Date
  Sam Hocevar bd649af62d nacl: NaCl binaries no longer need a modified main() to work, the NaCl il y a 12 ans
  Sam Hocevar 32f232e112 nacl: preliminary gamepad support in the NaCl backend. il y a 12 ans
  Sam Hocevar b83a7eccca nacl: remove our old hack of #including the file containing main() from il y a 12 ans
  Sam Hocevar 8d28557645 input: fix brain fart in our SDL joystick input. il y a 12 ans
  Sam Hocevar 736b5a2659 input: support up to 16 buttons in Xbox-like pads. il y a 12 ans
  Sam Hocevar 70f992bb36 win32: add an Xinput class for Xbox360 controllers, because they're not il y a 12 ans
  Sam Hocevar 54fe8937ad input: support Xbox input system for gamepads. il y a 12 ans
  Sam Hocevar c0141debea input: allow to remap gamepad axes in the generic input layer. il y a 12 ans
  Sam Hocevar 102d007cda input: blacklist HDAPS as a joystick, it's not really a joystick. il y a 12 ans
  Sam Hocevar 58b3c20b86 input: add core joystick support and bind the SDL input to that. il y a 12 ans
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. il y a 13 ans
  Sam Hocevar fe9bab81c1 gpu: fix a great lot of Direct3D problems, spotted using PIX. il y a 13 ans
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). il y a 13 ans
  Sam Hocevar 5014b90b3e build: compilation fixes for errors introduced in the recent Direct3D il y a 13 ans
  Sam Hocevar 15c4e8016a android: slightly update Android project for newer SDK versions. il y a 13 ans
  Sam Hocevar 88f10fe54b build: allow to build the Direct3D 9 driver with the mingw compiler. il y a 13 ans
  Sam Hocevar 090834b149 win32: start porting the graphical backend to DirectX 9. Apparently I il y a 13 ans
  Sam Hocevar bd69c76f90 xbox: fix a few problems in the shader handling code; the first tutorial now il y a 13 ans
  Sam Hocevar 2831476774 build: major refactoring of the Win32 and Xbox project files; we now il y a 13 ans
  Sam Hocevar fac42dd7a2 xbox: create the Xbox application class and add a project file for MrPigeon. il y a 13 ans
  Sam Hocevar 7fd393b7ef sdl: on Windows, perform the input tick in the main drawing thread. il y a 13 ans
  Sam Hocevar 89c3b3a60f ps3: fix PS3 build after the Queue refactoring. il y a 13 ans
  Sam Hocevar 0a52e68f6f math: rename matrix.h to vector.h and simplify some stuff, especially in il y a 13 ans
  Sam Hocevar 48bf48a4e4 math: move the Remez algorithm implementation to the core. il y a 13 ans
  Sam Hocevar b2d73f6310 core: prefix Entity members with m_ to avoid accidental shadowing. il y a 13 ans
  Sam Hocevar 0161879a84 core: try to merge Ticker and Emcee. Still not very good. il y a 13 ans
  Sam Hocevar 921d157ee0 core: implement Queue on Win32 and on the PS3. il y a 13 ans
  Sam Hocevar 0a113459a5 ps3: start implementing the PS3 threading system, and port the new il y a 13 ans
  Sam Hocevar e5df84100b nacl: quick and dirty mouse support. il y a 13 ans
  Sam Hocevar 6743bb45cd nacl: the Mandelbrot zoomer is starting to work on NaCl. il y a 13 ans
  Sam Hocevar 2edb8115e6 core: port all code to NativeClient. Nothing runs for now, but it builds. il y a 13 ans
  Sam Hocevar 5d42f27259 tutorial: port the Mandelbrot dithering shader to Cg. il y a 13 ans
  Sam Hocevar 8ec5fff6df core: implement Application::ShowPointer() so that applications can choose il y a 13 ans
  Sam Hocevar 7e337a0607 ps3: compilation fixes for the PS3. il y a 13 ans
  Sam Hocevar 8deb365040 core: write a generic application class. il y a 13 ans
  Sam Hocevar 1d9507baae core: remove spurious dependency between androidapp.cpp and monsterz. il y a 13 ans
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. il y a 13 ans
  Sam Hocevar b111f7e3d8 core: move platform-specific code to specific directories. il y a 13 ans