11 Commits (4fc8ce64702ecefbcf36a489f94327f3d78d0f7c)

Autor SHA1 Nachricht Datum
  Sam Hocevar 4fc8ce6470 gpu: now shaders can only be created from a LolFx file. vor 13 Jahren
  Sam Hocevar 7d5fe8a7c6 gpu: create the ShaderTexture class, replace Shader::SetTexture with a vor 13 Jahren
  Sam Hocevar e5e598bd68 gpu: first shot at a Shader::SetTexture() function. vor 13 Jahren
  Sam Hocevar a606290ed2 gpu: allow to load a .lolfx file instead of all those shaders. vor 13 Jahren
  Sam Hocevar f1c0e3ba4e gpu: add methods to send mat2 and mat3 matrices to the shader. vor 13 Jahren
  Sam Hocevar fe9bab81c1 gpu: fix a great lot of Direct3D problems, spotted using PIX. vor 13 Jahren
  Sam Hocevar 6169c874e4 gpu: port the vertex buffer abstraction layer to OpenGL. vor 13 Jahren
  Sam Hocevar f7e202a7c8 gpu: implement vertex buffer streams for Direct3D. OpenGL is missing for now. vor 13 Jahren
  Sam Hocevar 1485e5bf63 gpu: add support for integer uniforms and fix a few PS3 and Linux compilation vor 13 Jahren
  Sam Hocevar 458378003c win32: the uniform handling code was completely broken; we now properly vor 13 Jahren
  Sam Hocevar 56e4332597 build: reorganise math files in a single "math" directory, and get rid of the vor 13 Jahren
  Sam Hocevar 7cfcfb2413 shader: factor the uniform handling logic into platform-independent methods vor 14 Jahren
  Sam Hocevar 660962e894 build: put debug stuff and shader stuff in subdirectories. vor 14 Jahren
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. vor 14 Jahren
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. vor 15 Jahren
  Sam Hocevar 194a025bc8 Protect the Shader constructor and provide a static creation method that vor 15 Jahren
  Sam Hocevar 01be151c62 Try to factor all the recent GLSL stuff in the new Shader class. vor 15 Jahren
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. vor 15 Jahren
  Sam Hocevar 3bb8c8aa2f Factor Forge and Tiler using the new Dict class. vor 15 Jahren