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lolengine
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lol
mirror of https://github.com/lolengine/lol
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Tree: 5131c96130
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wip/image-kernel
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wip/core-clipp
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5 Commits (5131c961300e8e253b0c2f6c7c38ec23f343bb27)

Author SHA1 Message Date
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 13 years ago
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 13 years ago
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 13 years ago
  Sam Hocevar b2d73f6310 core: prefix Entity members with m_ to avoid accidental shadowing. 14 years ago
  Sam Hocevar 660962e894 build: put debug stuff and shader stuff in subdirectories. 14 years ago
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 years ago
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 years ago
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. 15 years ago
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 years ago
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 15 years ago
  Sam Hocevar 6e4ad90a9f Add a stats logger entity. 15 years ago
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