2675 Commits (52529cd8b95bca5ca6409d383653d15ce4c5f614)
 

Author SHA1 Message Date
  Sam Hocevar 52529cd8b9 bullet: update code to most recent GitHub branch. 9 years ago
  Sam Hocevar 969911a10a gpu: remove 1200 lines of old DirectX 9 code. 9 years ago
  Sam Hocevar 3a90766614 scene: start working on a postprocess mechanism. 9 years ago
  Sam Hocevar 42e56399d4 base: hide an old warning from the GCC optimiser. 9 years ago
  Sam Hocevar 6a6cd8dc1d ld36: bootstrap project. 9 years ago
  Sam Hocevar f9cef654c5 zepto8: add a Visual Studio project. 9 years ago
  Sam Hocevar 3db14cd669 win64: various VS 2015 build fixes. 9 years ago
  Sam Hocevar f1c34b8660 lua: import lua 5.3.3 source (was 5.2.1). 9 years ago
  Sam Hocevar 2e997f24f1 math: allow rand(0), it’s arguably better than raising SIGFPE. 9 years ago
  Sam Hocevar 64a12b1ad4 sys: allow to load images with an absolute path. 9 years ago
  Sam Hocevar f687beeb9e math: add lol::round() to our maths functions. 9 years ago
  Sam Hocevar 3d95e93cea tileset: remove an old PS3 hack. 9 years ago
  Sam Hocevar bd96cfeb51 Add LuaLoader::Find() helper to find the state’s loader. 9 years ago
  Sam Hocevar 581ecea541 engine: fix scene rendering. 9 years ago
  Sam Hocevar 8044747ac3 base: new string functions. 9 years ago
  Sam Hocevar 2f66dcc33f Switch PEGTL external to latest Git snapshot. 9 years ago
  Sam Hocevar 6a6ecc66e9 Port all parsers to PEGTL 1.3.1. 9 years ago
  Sam Hocevar cb10d6fbdf zepto8: try to execute Lua code 9 years ago
  Sam Hocevar 78c33c6fbc zepto8: new project. 9 years ago
  Sam Hocevar 5508d102fe Fix numerous build errors. 9 years ago
  Sam Hocevar 8e63078f0e allturdbeast: in-game documentation. 9 years ago
  Sam Hocevar c36f2a79ba allturdbeast: move to main namespace. 9 years ago
  Sam Hocevar cfaa27df47 scene: change sprite tile angles to radians. 9 years ago
  Sam Hocevar b0f8b24b4b lua: fix a very old bug in the Lua hooks. 9 years ago
  Sam Hocevar 7939719ce1 gpu: fix GLES 2.x support. 9 years ago
  Sam Hocevar 7926ccf9b0 ld35: it’s that time of the year again. 9 years ago
  Benjamin ‘Touky’ Huet ba5c900b32 Added a few TODOs 10 years ago
  Sam Hocevar 12f5cecbb9 core: minor cosmetic fix. 10 years ago
  Sam Hocevar 0566c16b69 sampler: add a few sanity checks to sampler. 10 years ago
  Sam Hocevar 94f71f27c2 build: compilation fixes for Visual Studio. 10 years ago
  Sam Hocevar c7567975e3 math: add τ (tau) to the list of maths constants. 10 years ago
  Sam Hocevar 1b2a4ca8d1 build: fix issues with SDL detection on 32-bit systems. 10 years ago
  Sam Hocevar 848344cc7b build: fix some issues with WIN32_LEAN_AND_MEAN redefinitions. 10 years ago
  Sam Hocevar 868a0502ef build: _C conflicts with other macros (rightly so); fix this. 10 years ago
  Sam Hocevar 1280e15c9e build: use <GL/glew.h> instead of <glew.h>. 10 years ago
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. 10 years ago
  Sam Hocevar ab930faa05 ld34: it’s that time of the year again. 10 years ago
  Sam Hocevar 1cb187abd5 Some cleanup in the Visual Studio files. 10 years ago
  Sam Hocevar bc9c8ff411 Move LD33 entry to main games directory. 10 years ago
  Sam Hocevar 4bd6538a87 Fix a bug in SDL detection causing false positives. 10 years ago
  Sam Hocevar 37837ebdf1 Prepare files and project for LD33. 10 years ago
  Sam Hocevar 155dc4af14 Work around an apparent Visual Studio compiler bug. 10 years ago
  Guillaume Bittoun 3f6cd5b120 polynomial: accuracy improvement on double root in order 3 10 years ago
  Guillaume Bittoun 51d8ed6458 polynomial: Improving tests for double/triple roots in order 3 10 years ago
  Sam Hocevar fd25e64d5c lolunit: explicitly cast lolunit_assert_doubles_equal() arguments to double. 10 years ago
  Sam Hocevar 75035be227 math: fix epsilon in some double equality unit tests. 10 years ago
  Sam Hocevar d332ad0f6f math: add unit tests to check that radians(90) == radians(90.0). 10 years ago
  Sam Hocevar 41af385a4c math: degrees() and radians() return floating point even with integer arguments. 10 years ago
  Sam Hocevar 078751a820 math: all API functions dealing with angles now use radians. 10 years ago
  Sam Hocevar 45b57cc102 math: rename re() to inverse() in all classes. 10 years ago