5 Комити (52cd11358eaa260101e92290a7e774f826668c36)

Аутор SHA1 Порука Датум
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph пре 10 година
  Sam Hocevar 232fa4126d gpu: rename uniforms here and there for consistency. пре 10 година
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly пре 11 година
  Lolbot 3661a929e6 fixed 4 files out of 2376: пре 11 година
  Benjamin ‘Touky’ Huet e4cf8211e4 Added VertexDictionnary object to manage vertices with same coord && connected vertices. пре 11 година
  Benjamin ‘Touky’ Huet bb0051ae8e render : Added DebugRenderMode & corresponding shaders. naive (VERY) implementation in MeshViewer. пре 11 година
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. пре 12 година
  Lolbot 7e4da3d634 fixed 27 files out of 2315: пре 12 година
  Benjamin ‘Touky’ Huet 6db0694db4 Revert shiny.lolfx to previous, monogolo-commit. пре 12 година
  Benjamin ‘Touky’ Huet 4393a43752 Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. пре 12 година
  Benjamin ‘Touky’ Huet 5e5c8c4e25 specular on cube light. Not the correct effect. пре 12 година
  Benjamin ‘Touky’ Huet 924a2afbbe the stupidest idea of the day : the cube light, specular still missing. пре 12 година
  Benjamin ‘Touky’ Huet 7c0134ea12 shiny.lolfx now has a PointLight & a DirectionalLight. пре 12 година
  Sam Hocevar 573c5053d9 easymesh: fix point light handling. пре 12 година
  Benjamin ‘Touky’ Huet 828734c3f2 "Point light" Tweak пре 12 година
  Benjamin ‘Touky’ Huet 8cde92fd2e first commit in a while, small test in ShinyLol пре 12 година
  Sam Hocevar 549566cbf1 lolfx: use square brackets to indicate shader sections. пре 12 година
  Sam Hocevar 291119d087 easymesh: per-fragment lighting in the HLSL shader (PS3, Xbox 360). пре 12 година
  Sam Hocevar fd77cb00f2 easymesh: fragment-based lighting. пре 12 година
  Sam Hocevar 837e56435d easymesh: fix the specular highlight in the OpenGL shader. пре 12 година
  Sam Hocevar 23ab462042 gpu: try to patch some simple GLSL shaders on the fly so that they пре 12 година
  Sam Hocevar a36e930a87 easymesh: allow the shader to build on GL ES. пре 12 година
  Sam Hocevar 4621420316 easymesh: fix the HLSL code in shiny.lolfx. пре 12 година
  Sam Hocevar 782379a86a easymesh: the light direction is now a uniform variable. пре 12 година
  Sam Hocevar 86a16aaff6 easymesh: move the Mesh builder into the engine core. пре 12 година