1795 Commits (561d33748f826138c9103af58e89c5d740ab2437)
 

Author SHA1 Message Date
  Sam Hocevar aeda5c74f7 gpu: ugly hack to avoid sprite artifacts on the PS3. 11 years ago
  Sam Hocevar 8dbe2e5224 gpu: only add the half-texel offset on the X360. 11 years ago
  Sam Hocevar 6a519771f5 lua: add support for lua/init.lua in a global World object and give 11 years ago
  Sam Hocevar 1dee9a6633 ps3: check for newly plugged pads at each frame. 11 years ago
  Sam Hocevar c54ca8bf40 image: try to reuse existing images when loading them, and don't unload 11 years ago
  Sam Hocevar d4dcdb75e6 gpu: account for the HLSL half-texel offset on the PS3. 11 years ago
  Sam Hocevar e6b0bd07bf image: hide the constructor behind a factory so that we can later 11 years ago
  Sam Hocevar 3106fcfd9d image: fix an invalid implicit cast on Win32. 11 years ago
  Sam Hocevar f16704ecb0 image: GetData returns uint8_t* instead of void*, it's a lot safer. 11 years ago
  Sam Hocevar c46b3fbfec image: remove the Image::Format enum and use PixelFormat instead. 11 years ago
  Sam Hocevar 5a19e1539d misc: fix a few URLs. 11 years ago
  Sam Hocevar 6e282a674a base: remove some sprintf() calls in profit of string ops. 11 years ago
  Sam Hocevar 45f147bca4 build: link with -lnosys on NaCl because I don’t have time to 11 years ago
  Sam Hocevar 76ff95b587 lua: more X360 and NaCl compilation fixes for stuff we don’t need. 11 years ago
  Sam Hocevar 62870d0894 lua: compilation fixes for non-quite-POSIX platforms. 11 years ago
  Sam Hocevar 45c9e77d58 lua: disable Lua signal handling: PS3, X360 or NaCl don't have signal(). 11 years ago
  Sam Hocevar c59fc670c2 core: import pristine lua 5.2.1 in the engine code. 11 years ago
  Sam Hocevar e48dbfb8d9 build: activate the iPhone autobuilder. 11 years ago
  Sam Hocevar 33ab2042e7 test: disable a few non-essential and potentially incorrect unit tests. 11 years ago
  Sam Hocevar 18fd5c9081 math: try to refactor rand() to bypass an X360 compiler bug. 11 years ago
  Sam Hocevar c83dfe7239 build: make sure the builds _and_ the autobuilds work around the 11 years ago
  Sam Hocevar 94acb0f519 build: the “fuck you, Apple” commit; work around three different 11 years ago
  Sam Hocevar 1b07850346 build: a few iOS build fixes; nowhere near ready though. 11 years ago
  Sam Hocevar 78636c40ef math: fix the shit I just broke. 11 years ago
  Sam Hocevar 56f093817d math: don't use the LLU suffix for 64-bit numbers and don't use floorf(). 11 years ago
  Sam Hocevar affdedd835 test: more complete PRNG unit tests. 11 years ago
  Sam Hocevar 700520d4d6 math: move rand() to its own header, ensure it only returns 11 years ago
  Benjamin ‘Touky’ Huet 0abe5573e5 easymesh : an ASSERT was not properly setup. 11 years ago
  Sam Hocevar 9819425ba0 math: replace RandF() with a more generic rand() template function 11 years ago
  Sam Hocevar 1e95b39a62 build: various compilation fixes. 11 years ago
  Sam Hocevar be4f7d63b3 easymesh: add proper virtual destructors to some classes. 11 years ago
  Sam Hocevar 3dd8f8118b ps3: fix a bug and add better error reporting in the image loader. 11 years ago
  Sam Hocevar b29519602a debug: fewer lines of code in DrawBox(). 11 years ago
  Benjamin ‘Touky’ Huet ea603d48e3 easymesh : Vertex attribute name can now be customize. Vertex declaration code simplification, ASSERT is more understandable. 11 years ago
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. 11 years ago
  Sam Hocevar 872efdb880 debug: add Debug::DrawLine() and Debug::DrawBox() methods. 11 years ago
  Sam Hocevar aeb1b68377 mrpigeon: can now play using spacebar. 11 years ago
  Sam Hocevar e9b4985dbd gpu: add MeshPrimitive::Lines enum and modify the cube tutorial 11 years ago
  Sam Hocevar f72381c28a audio: add Sampler::LoopSample(). 11 years ago
  Sam Hocevar 1ff5c99da0 build: do not assume the OS X compiler understands -ObjC++. 11 years ago
  Sam Hocevar 4bf349fe81 audio: add Sampler::StopSample() method. 11 years ago
  Sam Hocevar 578ec1d413 audio: add a simple Stop() method to samples. 11 years ago
  Sam Hocevar 5b23d7cceb math: minor code simplification in Box2D/Box3D. 11 years ago
  Sam Hocevar 586a984498 build: look for backtrace_symbols() before enabling the Unix stack 11 years ago
  Sam Hocevar 8143b73ffb math: add Box2d + vec2 operations for easy box translations. 11 years ago
  Sam Hocevar 1c3ca01ea0 build: fix a few compiler warnings here and there. 11 years ago
  Sam Hocevar 1d0eab0203 base: on Linux and some other architectures, dump a stack trace before 11 years ago
  Sam Hocevar 756859b6b4 build: automatically allocate an X server number in the unit tests. 11 years ago
  Sam Hocevar 16a620d537 scene: start refactoring the camera code; we now have a stack of cameras 11 years ago
  Sam Hocevar fdc877cc29 math: fix an idiotic bug in the box-box intersection routine. 11 years ago