19 Révisions (56d7f24a3799e561faf0b7134132bcec4a3d33f9)

Auteur SHA1 Message Date
  Sam Hocevar b979030f95 core: fix a bug in the Array class where we would corrupt the data when il y a 12 ans
  Sam Hocevar f0d83bcf8d win32: add missing files to the Visual Studio vcxproj. il y a 12 ans
  Sam Hocevar 578368f452 gpu: abstraction class for index buffers; the cube tutorial no longer il y a 12 ans
  Sam Hocevar 4e4d5a8e06 build: fix GCC build; it doesn't like to have a local file called debug/debug.h. il y a 12 ans
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). il y a 12 ans
  Sam Hocevar 5218c59ab7 gpu: start working on a template-based vertex buffer class. il y a 12 ans
  Sam Hocevar 682b9dbdd3 build: start configuring the build for Win64. il y a 12 ans
  Sam Hocevar 2f017eeddb build: more Visual Studio project refactoring, with multiprocessor il y a 12 ans
  Sam Hocevar 49552f2dde build: do the Visual Studio project refactoring a bit differently. il y a 12 ans
  Sam Hocevar 02449e11b2 build: more Visual Studio project file refactoring. il y a 12 ans
  Sam Hocevar 2831476774 build: major refactoring of the Win32 and Xbox project files; we now il y a 12 ans
  Sam Hocevar 56e4332597 build: reorganise math files in a single "math" directory, and get rid of the il y a 12 ans
  Sam Hocevar 60a2e83d54 xbox: start working on an Xbox/Direct3D port. il y a 12 ans
  Sam Hocevar 811de0ac78 win32: fix SDL support in lolcore. il y a 12 ans
  Sam Hocevar 8684d237e9 win32: add a few predefined macros to the VS build system. il y a 12 ans
  Sam Hocevar 54f74a1b20 win32: some compilation fixes here and there. il y a 12 ans
  Sam Hocevar 5521b9fd01 build: start adding Xbox 360 configuration settings to the VS projects. il y a 13 ans
  Sam Hocevar 0e622822e7 test: add a few Visual Studio 2010 project files and fix testsuite code il y a 13 ans
  Sam Hocevar e006714236 build: new Visual Studio build files, for the engine core and the debug il y a 13 ans
  Sam Hocevar 246bce7dd7 Add a DebugQuad class for simple feature testing. il y a 13 ans
  Sam Hocevar fd465a0882 Merge all debug entity includes in <loldebug.h>. il y a 13 ans
  Sam Hocevar edd75a3c89 Add the Image class for better abstraction. il y a 13 ans
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is il y a 13 ans
  Sam Hocevar 6e173ee3eb Put the OpenGL header handling in <lolgl.h> for more convenience. il y a 13 ans
  Sam Hocevar 07ebcb6e29 Implement CRC32 in the new Hash class. Will be useful for Dict and for il y a 13 ans
  Sam Hocevar 01be151c62 Try to factor all the recent GLSL stuff in the new Shader class. il y a 13 ans
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, il y a 13 ans
  Sam Hocevar 7015943141 Add matrix determinant and inverse methods. il y a 14 ans
  Sam Hocevar 12d85f61d6 Copy all necessary DLLs to the target dir after a successful build. il y a 14 ans
  Sam Hocevar 98e91ef607 Add all the bells and whistles needed for GTK+ compilation on Win32. il y a 14 ans
  Sam Hocevar de3da71331 Create the WorldEntity class, for objects with world coordinates. il y a 14 ans
  Sam Hocevar 0dfc497814 Add pseudorandom functions for floats. il y a 14 ans
  Sam Hocevar b7e01a1f90 Skeleton for the particle emitter class. il y a 14 ans
  Sam Hocevar c43194554f Add a Text object for OSD and possibly other effects. il y a 14 ans
  Sam Hocevar d5e803e251 SDL_mixer support on Win32. il y a 14 ans
  Sam Hocevar 640735731a Add preliminary support for sound samples. Implement click. il y a 14 ans
  Sam Hocevar 290c8f40d7 Skeleton for sample entity and sampler manager classes. il y a 14 ans
  Sam Hocevar 4c61ab54aa Tweak vcxproj files for concurrent builds. il y a 14 ans
  Sam Hocevar 8642421a18 Fix VS2010 projects so that they don't hardcode paths. il y a 14 ans
  Sam Hocevar c456feac9b Update the VS 2010 solution and projects to build both games. il y a 14 ans
  Sam Hocevar fa427a3fd9 Win32 solution. il y a 14 ans