Sam Hocevar
56e9023e65
nx: update submodule.
5年前
Sam Hocevar
74407e252c
ui: disable imgui ini file loading; some platforms don’t have fopen().
5年前
Sam Hocevar
4d58c015f9
gpu: implement GL debug context logging.
5年前
Sam Hocevar
9af5d8f52f
3rdparty: fix Win32/x64 bullet builds.
5年前
Sam Hocevar
aa0cf5a218
gpu: make the GL errors non-fatal but still log an error.
5年前
Sam Hocevar
9450afe9b7
nx: update submodule.
5年前
Sam Hocevar
e7b1f4c56b
nx: add a logger.
5年前
Sam Hocevar
c4df7f7f91
nx: ensure projects that use OpenGL compile properly.
5年前
Sam Hocevar
d7fc121faf
Start porting the engine to the Nintendo Switch.
5年前
Sam Hocevar
2c484bc8ae
Add NX64 platform to projects.
5年前
Sam Hocevar
512eba5bf6
audio: fix build with SDL_Mixer disabled.
5年前
Sam Hocevar
b5de2bd6e6
math: implement <<(ostream &, real).
5年前
Sam Hocevar
9a73325d68
math: fix a bug in hex display of reals.
5年前
Sam Hocevar
2bf54ebcb0
math: use std::string logic rather than printf() for real number formatting.
5年前
Sam Hocevar
db3a40687a
gpu: remove debug code that should not have ended here.
5年前
Sam Hocevar
b095015731
easymesh: comment out a lot of code that was just causing compilation warnings
5年前
Sam Hocevar
83e48e8820
gpu: fix OS X port (bad framebuffer image creation flags).
5年前
Sam Hocevar
864bc699cf
sdl: display GL context version upon creation.
5年前
Sam Hocevar
eafffe7148
sdl: ensure the OS X event pump is called on the main thread.
5年前
Sam Hocevar
6187be0850
emscripten: use document.querySelector() instead of getElementById().
5年前
Sam Hocevar
a21c2cbea7
tutorial: fix build.
5年前
Sam Hocevar
d1881dcc51
3rdparty: update imgui, lua and pegtl submodules to latest upstream.
5年前
Sam Hocevar
4eec8450d3
audio: rename format enum entries to avoid collisions.
5年前
Sam Hocevar
c49bce2b8b
tutorial: add a few missing “override” qualifiers.
5年前
Sam Hocevar
68c2530b16
audio: refactor audio streaming mechanism.
Rename “channels” to “tracks” when talking about the mixing channels, to
avoid confusion with channels in the context of mono/stereo/5.1. Also allow
conversions between various formats and frequencies.
To do: allow to query the current audio device’s preferred frequency when
the client application is able to send the best possible data.
5年前
Sam Hocevar
b11e6bd537
audio: more feedback upon initialisation.
5年前
Sam Hocevar
acb4624084
emscripten: log to stdout instead of stderr.
5年前
Sam Hocevar
29ea039556
math: use type traits instead of multiple macros for math functions.
5年前
Sam Hocevar
6f0155a50e
audio: allow to load a sample from raw data.
5年前
Sam Hocevar
f8e5114e6e
build: enable SDL_image and SDL_mixer in the emscripten build.
5年前
Sam Hocevar
70847edb61
tutorial: fix a signedness bug in the sound tutorial.
5年前
Sam Hocevar
aedc1da589
build: remove built-in bullet compilation on Linux.
Executables that use libbullet are now 1 MiB smaller (stripped!).
5年前
Sam Hocevar
634e96fa37
tutorial: refresh some tutorial programs to use the init/release entity mechanism.
5年前
Sam Hocevar
afe2c72beb
input: fix right/middle mouse button confusion.
5年前
Sam Hocevar
df7f58e20d
input: fix various input bugs.
Devices were not properly reset at each frame, which caused
button_pressed() and other functions to fail.
5年前
Sam Hocevar
19cf115ae1
tutorial: add a VS project for the sound tutorial.
5年前
Sam Hocevar
96736217fe
doc: update some tutorials to use the new entity init/release mechanism.
5年前
Sam Hocevar
2e4aabbc29
ticker: better mechanism for entity init/release.
Now we can call functions that need to access GPU resources explicitly
on the draw thread.
5年前
Sam Hocevar
d9dd340141
sdl: fix clang build.
5年前
Sam Hocevar
fcfafa2035
test: add a unit test of real::cbrt() and fix the camera unit test.
5年前
Sam Hocevar
1186c08ad7
entity: add a flag system.
This lets us get rid of m_autorelease and m_destroy and we’ll be able
to implement init_game/init_draw later, for stuff that must happen
on the render thread.
5年前
Sam Hocevar
06edad8755
scene: remove useless subobject classes.
5年前
Sam Hocevar
96a336db03
build: fix a few CRLF issues and make .gitattributes more robust.
5年前
Sam Hocevar
1a783a228f
msbuild: only copy SDL libraries to target directory when actually using SDL.
5年前
Sam Hocevar
5814dd4cf0
math: fix a bug in real::cbrt() that completely broke the function.
5年前
Sam Hocevar
90bf8a37d5
build: fix “make dist”; a few header references were missing.
5年前
Sam Hocevar
17f1cb4a6a
image: port FFmpeg encoder to the new API to stop calling deprecated functions.
5年前
Sam Hocevar
a33073f996
Fix the EGL application build.
5年前
Sam Hocevar
9c13aabe98
build: fix the mingw cross compilation.
5年前
Sam Hocevar
615c968e2d
engine: minor changes in ticker.
5年前