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lolengine
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lol
镜像自地址 https://github.com/lolengine/lol
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826 提交
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547 MiB
目录树: 58b3c20b86
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
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9 次代码提交 (58b3c20b86d2169ea923f36b4288e66efeb3eaeb)

作者 SHA1 备注 提交日期
  Sam Hocevar 60a2e83d54 xbox: start working on an Xbox/Direct3D port. 13 年前
  Sam Hocevar db728e48fe threads: change Queue to a template so that we can manage the element type. 14 年前
  Sam Hocevar d026703430 build: for now, assume anything with <pthread.h> uses the pthread API. 14 年前
  Sam Hocevar 3d3ec36548 core: start working on the Emcee class. 14 年前
  Sam Hocevar 921d157ee0 core: implement Queue on Win32 and on the PS3. 14 年前
  Sam Hocevar c2a8082c09 core: make the Queue object work with several producers, and get rid of
the idiotic memmove() we were using.
14 年前
  Sam Hocevar 3a4e4709ba core: replace the Condition class with a nicer Queue object that is
implemented using a cond_var on Linux, but will use something else on
Windows.
14 年前
  Sam Hocevar 72a4ad8480 win32: implement threads and mutexes. 14 年前
  Sam Hocevar 29db078d6a core: add a mediocre threading system as the base for the real thing. 14 年前
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