6 次代码提交 (59b5e10ab39640d2ed0e0080dd323f6c8fba25c8)

作者 SHA1 备注 提交日期
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 11 年前
  Sam Hocevar 1093e75006 base: break the main loop apart for the emscripten port. 13 年前
  Sam Hocevar f44e3e323b core: you can now while(app.MustTick()) { Tick(); } instead of app.Run(). 13 年前
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 13 年前
  Sam Hocevar 8ec5fff6df core: implement Application::ShowPointer() so that applications can choose 14 年前
  Sam Hocevar 8deb365040 core: write a generic application class. 14 年前
  Sam Hocevar b111f7e3d8 core: move platform-specific code to specific directories. 14 年前
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. 14 年前
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. 15 年前
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 15 年前
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 年前
  Sam Hocevar b8377c4160 Add preliminary support for EGL applications. 15 年前
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is 15 年前
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 年前
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 15 年前
  Sam Hocevar 0d78ca44ca Implement Timer::PollSeconds(), if necessary. 15 年前
  Sam Hocevar 8bfb98c160 Implement a better timing mechanism for fixed framerate. Accuracy is 15 年前