Benlitz
|
cecd5db3fa
|
build fix on non-SDL platforms
|
11 years ago |
Benlitz
|
a7aac24c46
|
Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
|
11 years ago |
Sam Hocevar
|
ef0bd031ab
|
base: Array::Remove(int) now accepts a negative index to remove elements
from the end. Also added Array::RemoveSwap() for faster removes at the
expense of element ordering.
|
11 years ago |
Sam Hocevar
|
85ef683cce
|
base: fix map.h build.
|
11 years ago |
Sam Hocevar
|
f140c4752c
|
base: simplify the Map code.
|
11 years ago |
Lolbot
|
8cc04f0ba9
|
fixed 7 files out of 2745:
- removed 0 CR characters
- removed 21 trailing whitespaces
- replaced 42 tabs with spaces
|
11 years ago |
Benlitz
|
3fc469b1f6
|
shaders now cache attribute location once they have been retrieved for the first time.
|
11 years ago |
Sam Hocevar
|
1141d91bea
|
build: reorganise VS solution to match the directory tree.
|
11 years ago |
Sam Hocevar
|
51faafd340
|
build: fix .gitignore file.
|
11 years ago |
Sam Hocevar
|
93c5cb094b
|
build: clean up autoconf file and svn:ignore properties.
|
11 years ago |
Sam Hocevar
|
6a8118cb18
|
build: put tutorials and lol.js in a new "demos" directory.
|
11 years ago |
Sam Hocevar
|
c7a3c42a19
|
audio: report SDL mixer loading errors.
|
11 years ago |
Sam Hocevar
|
01547a0a20
|
gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
|
11 years ago |
Sam Hocevar
|
5c6ceb6d0c
|
build: manually add lollua.vcxproj as a reference in all projects.
|
11 years ago |
Sam Hocevar
|
c6ffd1ffcf
|
build: fix the X360 port.
|
11 years ago |
Sam Hocevar
|
7ac9be9704
|
build: fix PS3 and Android builds.
|
11 years ago |
Sam Hocevar
|
7468547abc
|
ps4: prepare for the fioutaah!
|
11 years ago |
Benjamin ‘Touky’ Huet
|
ef80c5cbc2
|
Removed Labyrinth from the .sln, I wasn't ready to commit anyway.
|
11 years ago |
Sam Hocevar
|
b6f2514035
|
build: test suite is now verbose by default in lol-build.
|
11 years ago |
Sam Hocevar
|
a490c8c4c7
|
lolfx: preprocessor support in the LolFx parser. But this shit is going
nowhere, we’re probably gonna ditch the approach in favour of a GLSL to
HLSL translator instead.
|
11 years ago |
Sam Hocevar
|
9996530993
|
build: update .gitignore files.
|
11 years ago |
Sam Hocevar
|
bc623a4ef1
|
base: Array::Pop() returns the popped element.
|
11 years ago |
Sam Hocevar
|
8ff1cf9b32
|
base: disable exceptions in Bison-generated parsers.
|
11 years ago |
Sam Hocevar
|
0e1f31bd5a
|
build: fix the autobuilder support for emscripten.
|
11 years ago |
Sam Hocevar
|
068a328651
|
gpu: fix the Direct3D version of most rendering functions.
|
11 years ago |
Benlitz
|
5f72c16f60
|
base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility)
|
11 years ago |
Sam Hocevar
|
f0e8676248
|
gpu: don't use PolygonMode on GL ES.
|
11 years ago |
Sam Hocevar
|
8ff57070c7
|
build: activate the emscripten builds on the build bot.
|
11 years ago |
Sam Hocevar
|
9158677eae
|
gpu: implement polygon rendering mode in GL and D3D.
|
11 years ago |
Sam Hocevar
|
ad8144f0e8
|
scene: use a global g_scene object instead of Scene::GetDefault().
|
11 years ago |
Sam Hocevar
|
532f679f8a
|
gpu: get rid of the global D3D device pointer and move D3D initialisation
code from the Video to the Renderer class.
|
11 years ago |
Sam Hocevar
|
13fb52cebe
|
gpu: move Video::Clear to Renderer::Clear.
|
11 years ago |
Sam Hocevar
|
084a98be87
|
gpu: framebuffers now use the g_render object to restore viewport data.
|
11 years ago |
Sam Hocevar
|
e4d4f8df19
|
math: implement == and != for 2D and 3D box types.
|
11 years ago |
Sam Hocevar
|
9befaa5468
|
gpu: glGenerateMipmap is not available on the PS3, use glGenerateMipmapOES.
|
11 years ago |
Sam Hocevar
|
024ea25e27
|
gpu: disable alpha test on GL ES platforms.
|
11 years ago |
Sam Hocevar
|
a75e07d329
|
gpu: add full support for alpha test in GL and D3D.
|
11 years ago |
Sam Hocevar
|
9584830bad
|
base: leverage the libc for string comparisons.
|
11 years ago |
Sam Hocevar
|
87a9c3730c
|
gpu: implement all depth test functions in the renderer.
|
11 years ago |
Sam Hocevar
|
0b93890556
|
gpu: implement face culling mode in render contexts.
|
11 years ago |
Sam Hocevar
|
45c13689ec
|
gpu: implement blend function and alpha test in the renderer.
|
11 years ago |
Benlitz
|
e7b0c85e0f
|
Added comparison operators between strings and char const*
|
11 years ago |
Benlitz
|
eaa63d0b69
|
Added mipmap generation function for textures (i lied, it was easy with d3d9 <3)
|
11 years ago |
Sam Hocevar
|
c1c907499d
|
gpu: prevent accidental creation of a Renderer object.
|
11 years ago |
Sam Hocevar
|
23a850c78d
|
test: quick fix for the btphystest camera.
|
11 years ago |
Sam Hocevar
|
9cfe1bffd6
|
easymesh: print full mesh source when compilation fails.
|
11 years ago |
Sam Hocevar
|
7c8fc6df12
|
gpu: move more platform-specific code from Video to Render.
|
11 years ago |
Sam Hocevar
|
274a732e3c
|
gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext
classes instead of Video.
|
11 years ago |
Sam Hocevar
|
b97cbbe27f
|
gpu: use the RenderContext class in a few friendly places.
|
11 years ago |
Sam Hocevar
|
1b213612a5
|
gpu: handle depth test, alpha blending and face culling in Renderer.
|
11 years ago |