Sam Hocevar
|
5c6ceb6d0c
|
build: manually add lollua.vcxproj as a reference in all projects.
|
11 anos atrás |
Sam Hocevar
|
c6ffd1ffcf
|
build: fix the X360 port.
|
11 anos atrás |
Sam Hocevar
|
7ac9be9704
|
build: fix PS3 and Android builds.
|
11 anos atrás |
Sam Hocevar
|
7468547abc
|
ps4: prepare for the fioutaah!
|
11 anos atrás |
Benjamin ‘Touky’ Huet
|
ef80c5cbc2
|
Removed Labyrinth from the .sln, I wasn't ready to commit anyway.
|
11 anos atrás |
Sam Hocevar
|
b6f2514035
|
build: test suite is now verbose by default in lol-build.
|
11 anos atrás |
Sam Hocevar
|
a490c8c4c7
|
lolfx: preprocessor support in the LolFx parser. But this shit is going
nowhere, we’re probably gonna ditch the approach in favour of a GLSL to
HLSL translator instead.
|
11 anos atrás |
Sam Hocevar
|
9996530993
|
build: update .gitignore files.
|
11 anos atrás |
Sam Hocevar
|
bc623a4ef1
|
base: Array::Pop() returns the popped element.
|
11 anos atrás |
Sam Hocevar
|
8ff1cf9b32
|
base: disable exceptions in Bison-generated parsers.
|
11 anos atrás |
Sam Hocevar
|
0e1f31bd5a
|
build: fix the autobuilder support for emscripten.
|
11 anos atrás |
Sam Hocevar
|
068a328651
|
gpu: fix the Direct3D version of most rendering functions.
|
11 anos atrás |
Benlitz
|
5f72c16f60
|
base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility)
|
11 anos atrás |
Sam Hocevar
|
f0e8676248
|
gpu: don't use PolygonMode on GL ES.
|
11 anos atrás |
Sam Hocevar
|
8ff57070c7
|
build: activate the emscripten builds on the build bot.
|
11 anos atrás |
Sam Hocevar
|
9158677eae
|
gpu: implement polygon rendering mode in GL and D3D.
|
11 anos atrás |
Sam Hocevar
|
ad8144f0e8
|
scene: use a global g_scene object instead of Scene::GetDefault().
|
11 anos atrás |
Sam Hocevar
|
532f679f8a
|
gpu: get rid of the global D3D device pointer and move D3D initialisation
code from the Video to the Renderer class.
|
11 anos atrás |
Sam Hocevar
|
13fb52cebe
|
gpu: move Video::Clear to Renderer::Clear.
|
11 anos atrás |
Sam Hocevar
|
084a98be87
|
gpu: framebuffers now use the g_render object to restore viewport data.
|
11 anos atrás |
Sam Hocevar
|
e4d4f8df19
|
math: implement == and != for 2D and 3D box types.
|
11 anos atrás |
Sam Hocevar
|
9befaa5468
|
gpu: glGenerateMipmap is not available on the PS3, use glGenerateMipmapOES.
|
11 anos atrás |
Sam Hocevar
|
024ea25e27
|
gpu: disable alpha test on GL ES platforms.
|
11 anos atrás |
Sam Hocevar
|
a75e07d329
|
gpu: add full support for alpha test in GL and D3D.
|
11 anos atrás |
Sam Hocevar
|
9584830bad
|
base: leverage the libc for string comparisons.
|
11 anos atrás |
Sam Hocevar
|
87a9c3730c
|
gpu: implement all depth test functions in the renderer.
|
11 anos atrás |
Sam Hocevar
|
0b93890556
|
gpu: implement face culling mode in render contexts.
|
11 anos atrás |
Sam Hocevar
|
45c13689ec
|
gpu: implement blend function and alpha test in the renderer.
|
11 anos atrás |
Benlitz
|
e7b0c85e0f
|
Added comparison operators between strings and char const*
|
11 anos atrás |
Benlitz
|
eaa63d0b69
|
Added mipmap generation function for textures (i lied, it was easy with d3d9 <3)
|
11 anos atrás |
Sam Hocevar
|
c1c907499d
|
gpu: prevent accidental creation of a Renderer object.
|
11 anos atrás |
Sam Hocevar
|
23a850c78d
|
test: quick fix for the btphystest camera.
|
11 anos atrás |
Sam Hocevar
|
9cfe1bffd6
|
easymesh: print full mesh source when compilation fails.
|
11 anos atrás |
Sam Hocevar
|
7c8fc6df12
|
gpu: move more platform-specific code from Video to Render.
|
11 anos atrás |
Sam Hocevar
|
274a732e3c
|
gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext
classes instead of Video.
|
11 anos atrás |
Sam Hocevar
|
b97cbbe27f
|
gpu: use the RenderContext class in a few friendly places.
|
11 anos atrás |
Sam Hocevar
|
1b213612a5
|
gpu: handle depth test, alpha blending and face culling in Renderer.
|
11 anos atrás |
Sam Hocevar
|
716c2b5592
|
gpu: create a Renderer and a RenderContext class to handle render states
such as alpha blending, depth test, etc.
|
11 anos atrás |
Benjamin ‘Touky’ Huet
|
181334f5ad
|
Added shifted_perspective for easier camera handling.
MeshViewer : Camera update and small object tweak.
ortho to perspective transition is now perfect.
|
11 anos atrás |
Sam Hocevar
|
3b90e19739
|
gpu: fix framebuffer handling in OpenGL ES and add some sanity checks.
|
11 anos atrás |
Sam Hocevar
|
65929156dd
|
tutorial: fix uninitialised memory in the FBO demo.
|
11 anos atrás |
Sam Hocevar
|
395ab47c41
|
base: fix a compilation warning in string.h.
|
11 anos atrás |
Sam Hocevar
|
82c0dd22a4
|
base: assertion errors now mention source location.
|
11 anos atrás |
Sam Hocevar
|
5d57b53eb0
|
lua: print the actual panic message before dumping a callstack.
|
11 anos atrás |
Lolbot
|
cbb4dadd6c
|
fixed 4 files out of 2730:
- removed 24 CR characters
- removed 1 trailing whitespaces
- replaced 63 tabs with spaces
|
11 anos atrás |
Benlitz
|
d13a006945
|
SetMagFiltering and SetMinFiltering for class Texture.
|
11 anos atrás |
Benlitz
|
c75c255e26
|
Fixed D3D9 compilation (note: D3D9 version still not working)
|
11 anos atrás |
Sam Hocevar
|
98f8246323
|
build: lol-build now passes flags to configure, and configure now uses
optimisation flag -Os instead of -O3.
|
11 anos atrás |
Sam Hocevar
|
5131c96130
|
build: fix CRLF issues in user directories even if they're whitelisted, or git-svn
users will get all sorts of weird conflicts.
|
11 anos atrás |
Lolbot
|
0cc141229d
|
fixed 1 files out of 2730:
- removed 98 CR characters
- removed 29 trailing whitespaces
- replaced 2369 tabs with spaces
|
11 anos atrás |